[1.16.5] two bugs
Shibva opened this issue · 5 comments
Bug 1: Laser pointer rendering issues when shaders are present
The issue for this is relatively simple, the line still renders, but it's not bright enough for it to be seen
Bug 2: Specials will not "refresh" when you die with weapon with a special when keepskills= true
This issue is self explanatory for this issue only happens when you die with a weapon with a special skill (let say the katana) while keep skills is enabled
When you select the weapon again, it's special charge indicator will not show, furthermore even when you believe it reaches the point where it can be used, it will not execute. From some testing I found that this issue resolved itself if you select a weapon while in this mode that you did not die within your hand; this seems to "update" the special system and from then the special for that weapon you died with in you selected hotbar slot will work again. However it was noted that if you die with this "secondary" weapon equipped and in hand it will too become affected and will no longer work in refreshing the system
I noticed this issue does not exist if you die and keepskills is set to false
To reproduce this:
step one: have a weapon that has a special ability on it (any that has one whe you hold the properties key down will do, So if you need one specifically, I would recomend the katana)
Step two: set the game rules keepInventory and keep skills to true
Step 3: Enter Combat mode
Step 4: while holding said item (katana) die; whether to be by mob or by executing /kill
Step 5: respawnand while still in combat mode select the katana, (for best possible results in reproducing this make sure it's the only item in your hotbar before doing anything else)
When you select it you'll notice that the little overlay determining how much points you have before you can use your special id missing. This is not a rendering issue for it not do the special when pressing the key bind To where you would know that you would have enough hits for it to be fully charged
how it refreshes: while still having this bug, select another item that has a special ability to it (to avoid confusion had to be something other than the katana). Once it's in your hot bar scroll to it while still in combat mode in the pond selecting it you will notice that special ability indicator rise up; indicating that it is refreshed. Go back to the katana that you use to reproduce the issue and he will find that it now also has the special indicator
Bug 2 will be solved in next version while But 1 won't be fixed as it is blocked by the shader.
thanks, but the thing is, it still renders, its just that it can only be seen at night