Epic Fight

Epic Fight

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[Feature/Request]

Aronforester opened this issue ยท 1 comments

commented

[Feature/Request] Could kicking be added; there could be skillbooks for different types of kicks and the player has a default [front kick]: with five uses before they run out of stamina and the kick will stun enemies longer than the fist does. For the other types of kicks that can replace the default kick when the player uses a skillbook for kicking. The second type of kick would be a [dropkick]: that would knock enemies far back and this would have two uses before you run out of stamina also the player would be vulnerable to other mob attacks. For the third kick the player would do a [sidekick]: which would cause the enemy to fall to the ground and it wouldn't be able to move for 4 seconds and this kick would have three uses before losing all your stamina. Maybe you could add grabbing for players, zombie, endermen, iron golem and spiders. [Player Grab]:Players could grab other players and throw them which would have fall damage tied to it but the other player could use a struggle feature to damage the player grabbing them before they can throw them but throwing only has two uses before all stamina is lost. [Zombie Grab]:The zombie can grab the unaware player and bite them then let them go or the player could struggle before the zombie can bite them. [Spider Grab]:They would drop from the ceiling onto the player and try to bite them but thanks to the struggle mechanic the player can keep pressing a button to get out of taking damage from the spider but if they don't the spider will keep biting the player until they die. [Enderman Grab]:In the second half when the enderman starts slapping the player instead of kicking the player it will grab the player and teleport them randomly four times but the fifth time it will teleport to the highest point in the players loaded chunks and drop them for them to die but the player can struggle and kill the enderman before this happens. [Iron Golem Grab]:The golem would throw the enemy in the air by 50 blocks and fall damage would do the rest. also for [player grabbing]: a creeper it would still ignite but if the player throws it at the right time then they can blow up players, mobs and if mobgreifing is enabled then when thrown the creeper can blow up walls and players could have like some sort of damage attack where could headbutt the other player or mob, or the player could kick the mob/player in the abdominal area or elbow them to the face or if they have a dagger then they can stab them in the neck or chest or in the lower back and the player who did the grab would let go after doing the move also when the player grabs a mob or other player then they can use it as a shield also the mob/player and the person who did the grab are vulnerable to attack unless they turn the grabbed mob/player in the direction of where the attack is coming from also this blocks explosions but kills the grabbed entity. also please allow zombies to break down doors.

I get all this would take a looooooooonnnnnngggggg while so I'll be fine with your decision to add or not add it <3

commented

also wolfs with epic fight A.I could be cool aswell and the player could target mobs and do a pointing animation when they player is holding the target button and they would whistle when the player targets something then the wolf run after it and maul it and skeletons would be afraid of wolves and would run from the player if there was one around because they are bones an wolves like bones. also the wolf would guard an area of 16x16 blocks if ordered to by targeting an a block