Epic Fight

Epic Fight

13M Downloads

Innate modded weapon attributes missing when entering fight mode

Himynameissomeone opened this issue ยท 2 comments

commented

To start, thanks for creating the wonderful mod! It's gotten me interested in modded again so that's great.

I've been experimenting with various mods alongside the epic fight mod, and I've noticed that many of the innate modded attributes were absent when entering fight mode. While some definitely work (ex: Ice and Fire lightning type swords, Twilight forest firey sword), other weapons miss crucial abilities and skills.
Some notable ones are:

  • Ice and Fire phantom blade where the projectiles do not appear
  • All of Atum 2 weapons' passive abilities do not trigger

These issues are not apparent when exiting fight mode.
Is there a way to fix this? I'm not sure if it's something that this mod can do or if it's an issue that should be solved the the other mods. It's just that this mod is fantastic with other weapon mods, and it's a shame that many of the crucial abilities are gone in order to use Epic Fight Mod.

Thanks for the help!

commented

I've discovered the issue- It's that attirbutes tied to conditions like "??? when fully charged" fail to trigger. Perhaps it's because this mod doesn't utilize the vanilla weapon speed bar mechanics.

commented

Would there be a way for the mod to incorporate such mechanics regardless of their vanilla fully charged condition? Would be great if possible.