Epic Fight

Epic Fight

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(suggestion) Add which values for AI type are avaliable in the Toml files.

lyeochan opened this issue ยท 2 comments

commented

This:

	#Allowed Values: AXE, FIST, HOE, PICKAXE, SHOVEL, SWORD, SPEAR, GREATSWORD, KATANA, TACHI, LONGSWORD, DAGGER, BOW, CROSSBOW, TRIDENT, SHIELD
	weapon_type = "SWORD"

But for entities.
Something like this, would be interesting:
#Allowed Values:ZOMBIE, SKELETON, VINDICATOR, SPIDER, WITCH, PIGLIN, HOGLIN, ZOGLIN, etc
ai_type = "ZOMBIE"

           now some extras, that could be nice: A little explanation of what each AI type is capable.
           
           Zombies: run towards the player and hit them
           Skeletons: If with sword will run to player and hit them, if with bow will try to shoot the player
           
           give all AI some basic Ranged /  rightclick capability, what if a zombie spawns with a ranged weapon/tridend (which had to be rightclicked to use on ranged atack). 
           
           
           This would help a lot, thanks for the awesome mod !!!!
commented

And golem! dont forget golem!

commented

I'd like to say I'm gonna make massive changes regarding custom AI and it would use the datapack. Also, this function is deprecated.