(suggestion) Add which values for AI type are avaliable in the Toml files.
lyeochan opened this issue ยท 2 comments
This:
#Allowed Values: AXE, FIST, HOE, PICKAXE, SHOVEL, SWORD, SPEAR, GREATSWORD, KATANA, TACHI, LONGSWORD, DAGGER, BOW, CROSSBOW, TRIDENT, SHIELD
weapon_type = "SWORD"
But for entities.
Something like this, would be interesting:
#Allowed Values:ZOMBIE, SKELETON, VINDICATOR, SPIDER, WITCH, PIGLIN, HOGLIN, ZOGLIN, etc
ai_type = "ZOMBIE"
now some extras, that could be nice: A little explanation of what each AI type is capable.
Zombies: run towards the player and hit them
Skeletons: If with sword will run to player and hit them, if with bow will try to shoot the player
give all AI some basic Ranged / rightclick capability, what if a zombie spawns with a ranged weapon/tridend (which had to be rightclicked to use on ranged atack).
This would help a lot, thanks for the awesome mod !!!!