Epic Fight

Epic Fight

13M Downloads

Client / Server crash when compile the code from Github

Flashback083 opened this issue ยท 9 comments

commented

Hello ! First to all thanks again for creating this mod, the feedback is very impressive!

Version :
1.16.5

Explanation :
I wanted to test the Dodge fix commit so i compiled the code from Github, and when i try to load the compiled jar to my mods folder i got theses crash report :
Client side : https://gist.github.com/Flashback083/10031018da1019a4ab66dc7f1852aeae

Server side : https://gist.github.com/Flashback083/b0dcde57e190751ecada8f3c2c0521d3

How reproduce :
Client side : Just create a new world
Server side : Just start the server

Modpack : i use the Shattered Ring modpack available on CurseForge -> https://www.curseforge.com/minecraft/modpacks/shattered-ring

Edit : Got the crash even with only EpicFight mod installed (still the builded on from Github)

commented

Why you're using an old version of epic fight?

commented

Its not an old version its just the name i got when i compiled, provided by the build.gradle

commented
commented

I use a code that have been push from 21 days ago, but it might be old indeed haha

commented

I guess you're using an old code since I haven't updated the latest project on Github.

commented

Yep, only 1.16.5 for now ! Thats fair 1.18.2 is the new target, 1.16.5 seems to be enough stable for now, just wanna mess with the 1.16.5 code and also the dodge fix which seems cool !

commented

So i guess my issue is solved, i just need to wait a runnable build to be push on github ^^

commented

Do you need only the 1.16.5 code? since it's still a relatively old code because I'm working on 1.18.2 now

commented

Seems good with latest push, thanks ! <3