Epic Knights: Shields, Armor and Weapons [Fabric/Forge/NeoForge]

Epic Knights: Shields, Armor and Weapons [Fabric/Forge/NeoForge]

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"Barding" causing issues with other "horses"

fzzyhmstrs opened this issue ยท 0 comments

commented

Steps to Reproduce

Equip a "Chorse" from Amethyst Imbuement with a "Barding". Game crashes.

Expected Behavior

No crashes.

Actual Behavior

Crashes.

Your Minecraft version

1.20.1 Fabric

Your error log

https://pastebin.com/nfNvdkKH

Additional Comments

Horse Armors by convention have the resource location that ends with "horse_armor_[type]". The horse armor "barding" breaks with that convention by having a resoruce location like so:

public static final RegistrySupplier<MedievalHorseArmorItem> BARDING = ITEMS.register("barding", () -> new MedievalHorseArmorItem(12, new ResourceLocation(EpicKnights.ID, "textures/entity/horse/armor/barding.png"), new Properties().tab(ModCreativeTabs.ARMOR).stacksTo(1)));
. This causes the Chorse renderer to crash.

image

Conclusion

  • I agree that I am inattentively reading the description, just filling out everything