Eroding Stone Entities (Fabric)

Eroding Stone Entities (Fabric)

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Different healing campfire settings not working properly

Jadan1213 opened this issue ยท 1 comments

commented

Minecraft version: 1.20.1
Modloader: Forge
Forge version: 47.2.17
Environment: Multiplayer

Mod name: Healing campfires
Mod version: 5.3

Question

I tried adjusting the parameters for the healing campfire, but all i'm getting is the regen effect flashing for a second, and going away. i added the default entries in the commented area so i would know what i changed them from.

{
	// How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.
	// min: 1, max: 1200, default 60
	"checkForCampfireDelayInTicks": 60,
	// The radius around the campfire in blocks where players receive the regeneration effect.
	// min: 1, max: 64, default: 16
	"healingRadius": 32,
	// The duration of the regeneration effect which the campfire applies.
	// min: 1, max: 600, default: 60
	"effectDurationSeconds": 20,
	// The level of regeneration which the campfire applies, by default 1.
	// min: 1, max: 50, default: 1
	"regenerationLevel": 2,
	// When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.
	"healPassiveMobs": true,
	// When enabled, hides the particles from the regeneration effect around the campfire.
	"hideEffectParticles": true,
	// When enabled, the campfire only has an effect when the block is lit up.
	"campfireMustBeLit": true,
	// When enabled, the campfire only has an effect when the block is signalling.
	"campfireMustBeSignalling": false,
	// When enabled, the mod will work with normal campfires.
	"enableEffectForNormalCampfires": true,
	// When enabled, the mod will work with soul campfires.
	"enableEffectForSoulCampfires": true
commented
2024-05-07.00-45-36.mp4