"Player data did not exist" messages on respawn.
John-Paul-R opened this issue ยท 0 comments
Oh, that's odd. For some reason my fallback player data creation method is always being triggered on respawn, instead of the primary one...
This shouldn't cause any functionality issues, but I will look into why this is happening and see if something should be done on my end. At the very least, I'll disable the debug message at some point.
In short: No, nothing to worry about afaik. This just means that a fallback method is being used to reload player data. It is still loading the data correctly, as far as I can tell.