
Inverted Daylight Sensor bug
happyburger23 opened this issue ยท 6 comments
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I use a translator application to post this issue.
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This is a crash. Please upload, Pastebin, Gist or copypaste the whole crash report along with this issue.
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This is a mod incompatibility. If I do this in vanilla Forge with only Et Futurum Requiem installed, it works normally.
Version number of Et-Futurum-Requiem (IMPORTANT)
Et_Futurum_Requiem-2.4.5
Describe the issue (IMPORTANT)
When placed during the day, Inverted Daylight Sensors (night setting) remain on, when they should deactivate at sunrise and activate at sunset.
Mod list (OPTIONAL)
Additional Context (OPTIONAL)
Just a quick random question, does your world happen to lag so hard that the daytime skybox does not sync up with the actual time? I am only saying that because I encountered that specific thing during worldgen lag. It is VERY unlikely that what I am saying is the actual cause, but you never know. ;)
It seems like one of the redstone components attached to it needs to be updated, either by breaking the wire itself or a block next to it, or it existing during the transition from day to night when the detector's levels would change.
Oh if it doesn't cause a Block Update then yeah that would be the Issue, Redstone always requires Block Updates in order to work properly.
Just a quick random question, does your world happen to lag so hard that the daytime skybox does not sync up with the actual time? I am only saying that because I encountered that specific thing during worldgen lag. It is VERY unlikely that what I am saying is the actual cause, but you never know. ;)
My world doesn't have any worldgen-related lag.
I am having trouble fixing this. So I made the daylight sensor fire a block update when it's inverted, which works. However I change the code for the inverted sensor to change back to the normal one, but no matter how I try to fire a block update for some reason it just ignores it and doesn't update the wire.