
Hurt sound not plays on server
iocmet opened this issue ยท 31 comments
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I use a translator application to post this issue.
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This is a crash. Please upload, Pastebin, Gist or copypaste the whole crash report along with this issue.
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This is a mod incompatibility. If I do this in vanilla Forge with only Et Futurum Requiem installed, it works normally.
Version number of Et-Futurum-Requiem (IMPORTANT)
2.6.0 (also 2.5.1)
Describe the issue (IMPORTANT)
There is no hurt sound on server
Mod list (OPTIONAL)
No other mods, crucible server and et futurm
Additional Context (OPTIONAL)
I will assume that disabling the conflicting option will allow hit sounds to play in the Crucible server.
Untested due to not receiving a reply, but closing due to the use of unsupported environments
I think it happens always when i joins singleplayer first then server but im not sure, here is full list of mods on client
https://pastebin.com/Yg2AKpup
https://github.com/Roadhog360/Et-Futurum-Requiem/assets/63492966/249e1067-197a-4901-988d-2af6f88b71f3
https://github.com/Roadhog360/Et-Futurum-Requiem/assets/63492966/e34fcf5a-4ab8-4517-aeff-208880b87e43
Wait is this the Issue of not being able to connect to the internet to download the new vanilla sounds from mojang?
It downloaded, there is all sound like bee hurt, shulker open but no player hurt sound
How often does this happen? Do you have any reliable steps to reproduce the issue?
Can you provide logs from your client? I can't reproduce this issue
I have not installed Dynamic Surroundings yet, if you think it is necessary to reproduce the issue please let me know.
Can you provide logs from your client? I can't reproduce this issue I have not installed Dynamic Surroundings yet, if you think it is necessary to reproduce the issue please let me know.
Here is log
This issue happens with other player too
https://pastecode.io/s/1ghhd8in
It can't be related to assetdirector compatibility hack because i also tried with 1.8.0_322
We using TL Legacy (Legacy Launcher)
The time spent in the server seems rather short. Did you actually reproduce the issue in this log? I need a log where you reproduced the issue at least once.
I still cannot reproduce this after trying again with Dynamic Surroundings installed.
I also forgot to mention that TLauncher is very shady, and could be the cause of AssetDirector failing. It's not supported because it messes with assets in a way that it shouldn't, and additionally has been found to contain potentially malicious code.
Please tell me if using another launcher fixes the issue.
This is not related Dynamic Surrounding
And i mean TL Legacy ([removed]) not TLauncher ([removed])
Edit by Roadhog360: Links removed due to linking to cracked (pirated) launchers, which risks a DMCA for Et Futurum Requiem and is unsupported for other non-legal reasons on top of the legal reasons
Regardless, what happens if you choose a different launcher? (MultiMC, a fork of MultiMC or vanilla launcher)
This issue is likely unfixable since it's probably being caused by Crucible. I didn't know your server was running Crucible, that's probably the issue here. It's likely breaking something I hook into.
B:newHurtSounds=false
in mixins.cfg
will likely be the only way to return hurt sounds to your server.
If this does not return hit sounds to your server, something else is wrong
That would require me to set up a server, a profile and log in with my two accounts, to test in prod, something I am not in the mood to do. It's a monumental effort for something which an unsupported launcher derives from.
I requested you to try a different launcher because you already have the server, and I want to see if TLauncher Legacy has the same issues that TLauncher does
Upon further inspection, TL Legacy is a CRACKED LAUNCHER which is another thing I don't support due to legal risks, and cracked launchers always have a tendancy to mess with assets in a weird way, with downloads no longer available to boot. Does it even support Linux, which would be required for me to run it? Yeah no, I can't support this launcher due to it being a cracked launcher, sorry. Those tend to always mess with the game in some bizarre and invasive ways for whatever reason.
Deliberately supporting a launcher that has been DMCA'd by Mojang is dangerous for me to do and poses a DMCA risk for Et Futurum Requiem, thus if another launcher is not tested, this issue will be closed.
Not to mention the aforementioned invasive nature of cracked launchers
If another launcher (vanilla, PolyMC, Prism, MultiMC, vanilla etc) do not work, we can keep this issue open.
Please try again with a legal, non-cracked launcher.
I apologize for the sudden turn of events, but I was under the impression that TLauncher was a cracked fork of TL Legacy, whereas I had been under the impression TL Legacy was a legit and legal launcher. Cracked launchers, for multiple reasons, have not and never will be supported for EFR. I edited my message a few times out of a panic, so I'm just sending this second message to let you know I'm done editing the above message.
Bukkit+Forge forks are unsupported due to invasive game-breaking changes, and generally breaking Forge events and API in an unfixable way, also breaks some obscure game mechanics
Did turning off that option allow hit sounds to work again? If you turn it off, the code responsible for this bug should be entirely turned off but I don't want to assume things. Of course, hit sounds won't have custom variations but it should get hit sfx playing again.
The main motivation was to reduce jar size. The mod jar used to be over 90 MB before it stopped shipping sounds. Textures take up a tiny amount of space in comparison (and they often have to be edited anyway to better fit with the 1.7 textures).
Hmm, 90 MB is a lot for a jar file, but in this case, is the file size critical?
Actually it was over 110 MB at the time of the switch, and probably would have been well over 150 at this point. It is very important, do you really want to download that huge jar every single update?
There are no plans to switch back, and this issue doesn't actually have anything to do with the auto downloading system.
I don't understand anything about modding, but I'll ask you a question anyway. What is the problem with adding these sounds to the content of the mod? Why download them from the Internet? Does this problem have something to do with licensing? If so, why doesn't this problem occur with block textures and mobs?(as I understand it, they are exactly the same as in vanilla)