
Trapdoors recipes blocked by Netherlicious
avescarelo opened this issue · 32 comments
Initial Questions
- I have searched this issue tracker and there is nothing similar already, and this is not on the list of known issues. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
- I have verified that this issue occurs in a SUPPORTED environment, meaning I can reproduce this WITHOUT OptiFine, and without Bukkit+Forge server software like KCauldron, Thermos, Crucible, Mohist etc
Mod Version
2.6.2
Describe the Issue
When creating any hatches, oak hatches are created regardless of the wood, this problem appeared in version 2.6.1
Conflicting Mods
No response
Crash Report
No response
Other Details
No response
I am thinking this issue is probably not EFR but I will wait until you confirm before closing this issue
I'm leaning towards "mod conflict" here now, please try without any other mods, and removing mods to find the culprit and also send a mods list.
That's how to get it in vanilla, you have a mod changing it. Issues are not the place for general discussion
If any mod is also implementing a replacement trapdoor recipe it could be removing the vanilla one and adding it back; Et Futurum used to do this when Ganymedes was the author which means this may have been a common thing for mods to do.
I'm not sure why either since I can't even reproduce the issue in the first place and I still have no information about what possible mods are conflicting.
I maintain that something is removing the trapdoor recipe and then adding it back.
It's just one message per join, not "spam". This will not be disable-able as players should know and be cautious when experimental features are being used. These features can be changed or removed at any time and may be unstable and could cause issues in your world.
Does this issue occur on Crucible only, not a standard Forge server?
I think forge...
I mean Crucible only because i have that server :( That's mean you didn't help me, but in previous version trapdoors correctly crafted
> That's mean you didn't help me
I spent time testing the mods that you claimed conflicted.It's not "mean". Crucible has specifically been causing issues because the way it patches over Forge code. There's almost nothing I can do about this. This is why it is an unsupported environment. I've done everything I could to help you, including asking for more information, and testing several combinations of things. I don't know what else you want me to do about it.
I'll test this on a server with and without Crucible to be sure.
I understand the frustration as plugins are important; which is why I still think Crucible is good. It's definitely the least incompatible of the previous options like KCauldron. Their Discord and GitHub is always open to resolving mod conflicts, which why I send people there.
It's just one message per join, not "spam". This will not be disable-able as players should know and be cautious when experimental features are being used. These features can be changed or removed at any time and may be unstable and could cause issues in your world.
It would be useful to disable this message or make shorter, because I see this message several times a day and it is quite large, which is a bit scary every time.
But that's my opinion and it's up to you to decide, ofcource.