
New Block Sounds under Friendly Creatures category instead of Blocks
Closed this issue ยท 3 comments
Initial Questions
- I have searched this issue tracker and there is nothing similar already, and this is not on the list of known issues. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
- I have verified that this issue occurs in a SUPPORTED environment, meaning I can reproduce this WITHOUT OptiFine, and without Bukkit+Forge server software like KCauldron, Thermos, Crucible, Mohist etc
Mod Version
2.6.2
Describe the Issue
With the 'Friendly Creatures' sound slider lowered, it also lowers the sound of Et Futurum's new blocks, such as bamboo planks.
This doesn't apply to vanilla block sounds.
Conflicting Mods
No response
Crash Report
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Other Details
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Are you sure another mod isn't messing it up? I checked in the code and only the stepsounds are being registered as that category. Break/place is registered in the "block" category. This is intentional because this is how it is in vanilla.
Maybe something else is changing vanilla step sounds to a different catgory, then?
Looking around a bit, it's probably this option from Hodgepodge:
# Fix vanilla issue where player sounds register as animal sounds
fixFriendlyCreatureSounds
I'm not sure where compatibility should be for this, then. I wanted to specifically lower the sounds of friendly creatures, but now the player step sounds are split in volume between the Players slider and Friendly Creatures slider.
Yeah, that couldn't affect any modded blocks. It's this way (in vanilla) I'd assume because step sounds are more or less produced by mobs, while placing/breaking a block is more fitting for the blocks category. I'd really not consider this a bug. You can change this via a resource pack. MCLib has an option to dump the sounds.json it generates that you can use as a reference. You can continue to discuss here if you have any further questiona bout this