EverlastingAbilities

EverlastingAbilities

4M Downloads

Enhancement: config to prevent Fake players to drop the totems.

SirAron111 opened this issue · 3 comments

commented

Enhancement: config to prevent Fake players to drop the totems.

I really like the mod but once someone has a mob farm of some kind they simply not only gain the exp to use them all pretty fast but also get literally in the spawn of around 2 hours all totems they could even need. Is there a way to make it so that the drop ignores fake players and only drops from a real player? Grinders/crushers/spikes and the like shouldn’t drop anything totem like (to powerful and defeats the purpose of them being rare drops)

And you really need to adjust the value of how fast the saturation totems gives food simply having one is already enough to feed you forever even when running and healing. It should be just strong enough to prevent passive hunger drain from walking and mining at tier one and only at tier 2-3 strong enough to feed fast enough to make you always topped of cant think of a more broken totem than this one.

commented

Any info on this being added anytime soon? Fake player’s atm completely break the totems and I would love to see this feature in the coming update of the mod so I can use it in my Modpack next update in a week or so. Adding in a fake player check shouldn’t be to hard many other mob loot mods do this already.????

commented

Feel free to send in a pull request implementing this feature. I have a lot of other stuff I want to implement before this, so don't expect this from me anytime soon.

commented

I would if I could XD but sadly I have no idea how to program.

Whelp I have to wait for you to find the time than sry for the bother. It was just that I found the idea of this mod to find totems in chests or by finding rare glowing mobs in the world rather nice and the fact that simply making a mob farm that kills mobs with spikes grinders spawning it on cursed earth or whatever letting millions of totems generate in less than an hour a bit bothersome and breaking the immersion of the mod as well as the progression and player involvement in getting them.