
A Lot of Ability Totems in one chest
andr9528 opened this issue ยท 10 comments
Issue type:
๐
Short description:
Too many ability Totems in Nether Fortress Chest
Expected behaviour:
Maybe 1 or max 2 in one chest
Actual behaviour:
Completely or almost completely fills the chest with Ability Totems
Both pictures shows freshly found chests content
Steps to reproduce the problem:
- Instal the Versions
- Boot up Minecraft
- Go to Nether
- Find Nether Fortress
- Find chest within.
- Look in chest
- ???
- Profit!
Versions:
- This mod: 1.12.2-1.3.12
- CyclopsCore: 1.12.2-0.11.5
- Minecraft: 1.12.2
- Forge: 14.23.2.2653
Log file:
Here is the bottom half of the Lastest.log, the file is to large to pastebin it all, tell me if any other thing is needed.
https://pastebin.com/w82Lb08Y
Stronghold does it too, and that even on the newer version of Everlasting Ability.
Version: 1.12.2-1.3.15
@andr9528 Can you check if you can reproduce this behaviour with only EA installed? It's possible that another mod is indeed forcing the chests to be completely full.
With only EA and its core, a normal dungeon chest looks something like this,
Still quite a lot of items in these chests, but at least these aren't overflowing with ability totems, i have also found other dungeon that have way fewer items.
I will show pictures of chest from the other areas that i have previously shown to be messed up
it would seem that it is working as intended with only this mod, will try and add some of the other mods i have, which i think could be the culprit of this bug, now that we know it isn't this mod
Ok, thanks for checking. I'll leave this issue open for now, in case EA would somehow be triggering this behaviour in combination with some other mod.
Tested a handful of mods, most of which generate some form of dungeons and are present in my map that is bugging out, but none of them caused the full loot chest bug while installed with EA.
List of mods Tested:
Botania - MegaLoot - Recurrent Complex - Rougelike Dungeons - Battle Towers - The Erebus
Note to self: this was a similar issue in EvilCraft, so let's fix it in the same way: CyclopsMC/EvilCraft@a091b6e#diff-14c88c53a77052f23a4cabeffad78aa4