
[π]: Woods from Biomes O' Plenty are not being detected and not working with chipped.
Closed this issue Β· 11 comments
Code of Conduct
- Always check you are using the latest version of the mods and its dependencies
- The undetected WoodType must have 3 unique wordings as a name. Example: enlightened_end:void_shale_bricks
- Check the undetected WoodType for the sound, if it's not BASE_DRUM, then it's an issue on the WoodType's mod. Report it to the DEV
- Check whether there are a similar issue listed or not.
- I HAVE READ ABOVE & CONFIRMED THEM.
Version - Loader (DO NOT FORGET TO SELECT THE CORRECT VERSION)
1.20.1 - FORGE
Name of Wood Mod
Redwood Log (biomesoplenty:redwood_log) & Redwood Planks (biomesoplenty:redwood_planks)
List of Undetected WoodTypes
- biomesoplenty:redwood (log: redwood_log | planks: redwood_planks)
Other Details
I just tested with those two woodtypes (Redwood Log (biomesoplenty:redwood_log) & Redwood Planks (biomesoplenty:redwood_planks)), but I believe all woods from BOP are not being detected.
Are u using a modpack?
EDIT:
If you used other supported mods with Biomes O' Plenty (BOP), then you would have notice that the woods from BOP are detected.
I don't even have to investigate. The only thing I can think of is a modpack that has a modified config where it disabled "chipped" to not be supported by Every Compat.
Check the file, everycomp-hazardous.properties
to see if it has chipped = false
.
If you are just playing the modpack in singleplayer world, then all is good. But if you are joining a server, then there is a good reason why modpack DEV designed the modpack as it is.
Hi. It is a modpack, but I'm the author of it.
chipped is set to true.
I made no changes, as far as I'm aware, that should disable Chipped from working with BOP materials.
what's the name of your modpack. i'll need to take a look at the configs and stuff.
is Every Compat and Moonlight Lib updated to the latest version?
Yeah, so... it's a huge pack. Last I checked (like 2 days ago), everything was up to date. Moonlight Lib got an update recently because of a bug I reported on GitHub β not sure if itβs been pushed to CurseForge yet though.
this is the modpack link: https://www.curseforge.com/minecraft/modpacks/ainzs-tempest-ultra
BTW, I donβt remember changing any settings in EveryCompat, Moonlight Lib, Chipped, or BOP.
Ok. The last thing I can think of is the duplication system.
Let's say Chipped has "planks_panel" and if there happened to be a mod that add redwood_planks_panel
Chipped + BOP = redwood_planks_panel
mod = redwood_planks_panel
the duplication would have prevent the EC's block, redwood_planks_panel from being generated. This is the first time, i've seen an issue like that.
I need the latest.log so i can find out what's going on.
ok. Just to confirm, You can use this input @everycomp ch/biomesoplenty/
in REI|EMI (JEI won't work with that search input).
check and see if there are any generated of BOP and Chipped. I saw this in latest.log:
[main/INFO] [Every Compat/]: [module: chipped]: registered 13080 WoodType blocks
that's a huge amount of generated blocks.
FYI, "ch" is Chipped's shortened ID and the second, "biomesoplenty" is from Wood Mod.
EDIT: oh don't forget to update the EveryCompat and MoonLight to the latest version. it has a few bug fixes for 2 errors in the latest.log but it's not related to your issue.
The thing is, I can't even put the wood into the carpenter's bench.
So the problem is not even about showing in JEI.
EDIT: Yes, I can see the blocks, but I can't craft them. There is no recipe.
"shaking my head". AH, your information is causing a lot of confusion.
so it's about recipe failed to be generated with Chipped and BOP? I'll check the latest.log again.
EDIT:
Use the latest version of EveryCompat and Moonlight Lib, & Check if you can craft blocks from Chipped + BOP
if you can't, then send me the new latest.log.