[๐ฆ]: Hex Casting
WhyNotDogie opened this issue ยท 13 comments
Code Of Conduct
- See EC Backlog if someone already suggested a mod that you are going to suggest.
- The mod MUST contain variant WoodType: OAK or other vanilla WoodTypes for ITEM or BLOCK
Curseforge (Normal)
https://www.curseforge.com/minecraft/mc-mods/hexcasting
Curseforge-Fabric (Optional)
No response
Version Loader Availability
- 1.19.2 | FABRIC
- 1.20.1 | FABRIC
- 1.21.1 | FABRIC
- 1.19.2 | FORGE
- 1.20.1 | FORGE
- 1.21.1 | NEOFORGE
MODID
hexcasting
Types
Wood Types:
Edified Wood
Optional Information
Edified wood does not behave different then normal wood types, despite looking quite mystical.
well i booted up the game with re:deco and hexcasting and it generated furniture with the edified wood type
Ok. I've create a new issue template called "Built-In Module Notification" to let me know that mod need to be added to the Table and has the built-in module for Every Compat (Wood Good).
oh the DEV did not let me know. That must be "built-in" module. I'll add it to the Supported Table.
you seem to have it very confused. hex casting adds an entirely new wood type called edified wood. for example: everycomp:rd/hexcasting/edified_bench.
I don't see any blocks. I checked what blocks/items that Hex Casting can be supported.
it's just one item: oak_staff
i'm curious what was the blocks/items that ware generated by EC.
if you can give me the ID of that generated block. i may able to figure out where is it from
ID Details
everycomp: shortened-ID / namespace / blockId
- shortened-ID: 1 to 3 letter of the mod Id
- namespace: id of the wood mods that add new woodset
- blockId: self-explanatory
so the ID of a block from Create + BOP (Biomes O' Plenty) would be: everycomp:c/biomesoplenty/redwood_window
yeah that's what i thought.
look at the ID: everycomp:rd/hexcasting/edified_bench
"rd" is Re:Deco (Supported Mod) and hexcasting is the wood mod (adding a new Woodset).
I can add oak_staff.
are the wood textures procedurally generated??!?!? wood types are automatically supported?!?!?!?!?!?!?!?
correct, WoodTypes are automatically supported.
Sometimes, Furniture/Decorative have their own textures, so EC will generate a new textures based on "their own textures" for generated blocks.
Sometimes, Furniture directly use the texture (oak_planks, oak_log, oak_log_top) like Macaw's Mods, so no need to generate new textures.
bottom line is what you said, all correct.