Every Compat (Wood Good)

Every Compat (Wood Good)

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[๐Ÿ“ฆ]: Hex Casting

WhyNotDogie opened this issue ยท 13 comments

commented

Code Of Conduct

  • See EC Backlog if someone already suggested a mod that you are going to suggest.
  • The mod MUST contain variant WoodType: OAK or other vanilla WoodTypes for ITEM or BLOCK

Curseforge (Normal)

https://www.curseforge.com/minecraft/mc-mods/hexcasting

Curseforge-Fabric (Optional)

No response

Version Loader Availability

  • 1.19.2 | FABRIC
  • 1.20.1 | FABRIC
  • 1.21.1 | FABRIC
  • 1.19.2 | FORGE
  • 1.20.1 | FORGE
  • 1.21.1 | NEOFORGE

MODID

hexcasting

Types

Wood Types:
Edified Wood

Optional Information

Edified wood does not behave different then normal wood types, despite looking quite mystical.

commented

Are u sure Hex Casting has support for EC?

commented

try it out yourself, EC very definitely generated hexcasting things.

commented

well i booted up the game with re:deco and hexcasting and it generated furniture with the edified wood type

commented

Re:Deco is supported by EC. but i doubt HexCasting is...

commented

nevermind it has it why is it not in the table of supported stuff

commented

Ok. I've create a new issue template called "Built-In Module Notification" to let me know that mod need to be added to the Table and has the built-in module for Every Compat (Wood Good).

commented

oh the DEV did not let me know. That must be "built-in" module. I'll add it to the Supported Table.

commented

you seem to have it very confused. hex casting adds an entirely new wood type called edified wood. for example: everycomp:rd/hexcasting/edified_bench.

commented

though staffs would be nice too

commented

I don't see any blocks. I checked what blocks/items that Hex Casting can be supported.

it's just one item: oak_staff

i'm curious what was the blocks/items that ware generated by EC.
if you can give me the ID of that generated block. i may able to figure out where is it from

ID Details

everycomp: shortened-ID / namespace / blockId

  • shortened-ID: 1 to 3 letter of the mod Id
  • namespace: id of the wood mods that add new woodset
  • blockId: self-explanatory

so the ID of a block from Create + BOP (Biomes O' Plenty) would be: everycomp:c/biomesoplenty/redwood_window

commented

yeah that's what i thought.

look at the ID: everycomp:rd/hexcasting/edified_bench
"rd" is Re:Deco (Supported Mod) and hexcasting is the wood mod (adding a new Woodset).

I can add oak_staff.

commented

are the wood textures procedurally generated??!?!? wood types are automatically supported?!?!?!?!?!?!?!?

commented

correct, WoodTypes are automatically supported.

Sometimes, Furniture/Decorative have their own textures, so EC will generate a new textures based on "their own textures" for generated blocks.

Sometimes, Furniture directly use the texture (oak_planks, oak_log, oak_log_top) like Macaw's Mods, so no need to generate new textures.

bottom line is what you said, all correct.