[๐]: 1.19.2 Forge Error When Loading Game, Something About Pallete and Quark Resourcepack.
zakman9797 opened this issue ยท 1 comments
Code of Conduct
- Always check you are using the latest version of the mods and its dependencies
- Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue still persists.
- If you are unsure which mod is the culprit.
Disable all of your mods and enable them 1-2 mods each time to isolate the culprit - Confirm that there is no existing issue with a similar description submitted in the list of issues.
Version - Loader (DO NOT FORGET TO SELECT THE CORRECT VERSION)
1.19.2 - FORGE
EveryCompat Version
2.5.35
Moonlight Lib Version
2.3.7
Issue with mods
Quark Resourcepack I think.
Issue Detail
Boot game, with the mods, Quark, This, Moonlight, and the resourcepacks, and load into game, but log is SPAMMED with this Pallete based error.
Based on AI search via google, it has something to do with Moonlight this mod and resourcepack, But I can't figure out why the resourcepack would effect it at all.
OPTIONAL: Latest.log | Crash-report Attachment
It didn't crash, I force crashed it/stopped it on modrinth to show the error in the log.
OPTIONAL: To Produce
Um... I think i mostly wrote this in the Issue detail.
Boot game.
XD
? No serisouly.
I'm just booting the game up, hitting play, console fills with that, delays the game's launch, and causing mass errors.
I have attached the resourcepack down below, to see if you can figure out the error.
It only requires 1.19.2 PureBDCraft Base 128x to run. (I mean you don't need it? but it helps? idk?)
Sorry for waiting. I took a look at the latest.log.
and found this: Palette mask needs to be at least as large as the target image and have the same format
did you notice any chests that have the missing textures. The issue is the ResourcePack for chests must have the exactly same size as the original texture from Quark that add chest
EDIT:
Here's the more details (i haven't checked the resource pack) The problem is BDCraft has textures for quark:oak_chest that are too smaller or divided into 3 textures for chests. This won't work because EC expect that there is only 1 texture for chest, not 3.
if a texture is 128x32, then EC will expect the ResourcePack to have the same size or larger than that 128x32.
I've seen a similar case with Waystone where a resourcepack has divided 1 texture into 3 textures and that leads to the same issue you saw in the logging.