Every Compat (Wood Good)

Every Compat (Wood Good)

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[๐Ÿ—ƒ]: Fix Region Unexplored Brimwood

Closed this issue ยท 4 comments

commented

Version - Loader

1.21.1 - NEOFORGE

Supported Mod Version

v0.5.6.1

Supported mod's Curseforge

https://www.curseforge.com/minecraft/mc-mods/regions-unexplored

Details

Brimwood from Regions Unexplored is kind of a nether wood - it's not flammable and can be found in the nether, however it has "logs" not "stems" and "wood" not "hyphae"

Image

brimwood is tagged as non-flammable wood, this will need to be done to all its everycompat generated blocks, which can currently be used as furnace fuel

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SOLID brimwood blocks also tagged #minecraft:strider_warm_blocks (block tag), but all of EC's generated full solid blocks don't have that tag

Additionally, brimwood has ANIMATED fire/lava textures on the blocks, very few of EC's generated blocks have the textures and none of them have them animated

the textures in the trimmed planks (no man's land) have the lava bits the wrong way anyway, they should be VERTICAL to match the way the "plank" is going

I think all the brimwood stuff will need custom textures tbh

commented

The problem with animation is that it won't look very pretty. I haven't come up with a good solution for that. Your only option is to create a custom textures for these brimwood blocks to have animation.

Brimwood has 2 different contrast colors. I can add 2 tags to all of blocks: #minecraft:non_flammable_wood & #minecraft:strider_warm_blocks

however it has "logs" not "stems" and "wood" not "hyphae"

which blocks? I can apply the fix to LANG for these blocks.


EDIT:

the tag, #minecraft:non_flammable_wood is applied to block in both block & item tag, correct?
#minecraft:strider_warm_blocks is only block tags?

commented

#minecraft:non_flammable_wood is just ITEM
#minecrafft:strider_warm_blocks is just BLOCK

For the logs/stem thing, it's Regions Unexplored doing that and is intentional, as it's a TREE not a MUSHROOM (mushroom has stem, tree has log)

commented

oh also, COBALT, YELLOW BIOSHROOM, and DEAD wood from Regions Unexplored all have a similar issue - they're meant to be non-flammable but the EC blocks are flammable

commented

FIXED in v2.11.14