[1.19.2] Most added items broken?
VaelophisNyx opened this issue ยท 17 comments
So it seems the vast bulk of items this adds for BYG, Bewitchment, etc, all turn into weird thing when placed.
Doors become stacked waterlogged slabs, fences, carpets, etc, at random
can't pin it down, no errors in the log at all
additionally if a block update is issued to affected blocks (not doors though?) it causes them to be fixed
2023-03-15.14-06-34.mp4
this is contagious as well, spreading to nearby blocks, even of not-matching block states
lastly, this only effects Every Compat, no other mod's blocks are causing this
If not might be some weird conflict with some rendering mod. Also what loader?
Yes this is a server; but also the mod set is about 99% identical, just some client side mods that are different
Renderer is Sodium + Indium
Loader is Fabric 14.17
If it's only on a server it's definitely a server client desync. Check if all the mods versions are the same
they are-
I'm the server operator
that said tests show singleplayer is fine, so I am entirely unsure what the cause is, as the mod set is identical aside from client side mods
If that's the case must be some weird mod incompatibility. Maybe something has messd up the blockstate map. Idk what would would or could do that
I'm trying just dumping every mod, client and server side, into the server to test that
https://pastebin.com/9pVNmdWG here's a list of all mods on the server
yep, even with a 100% identical mod set, Every Compat doors/roofs on the server break as per the video posted earlier. they technically "function" but the fake blocks have their proper hitboxes overlapping them too preventing their use
seems so? I tried out tables, bridges. supports, etc, and none of those were misbehaving at all