Every Compat (Wood Good)

Every Compat (Wood Good)

22M Downloads

[πŸ—ƒ]: Botania

saphsara opened this issue Β· 7 comments

commented

Before Continuing:

  • See EC Backlog if someone already suggested a mod that you are going to suggest.

Curseforge (Normal)

https://www.curseforge.com/minecraft/mc-mods/botania

Curseforge-Fabric (Optional)

https://www.curseforge.com/minecraft/mc-mods/botania-fabric

FABRIC Version Availability

  • 1.18.2
  • 1.19.2
  • 1.20.1

FORGE Version Availability

  • 1.18.2
  • 1.19.2
  • 1.20.1

MODID

no clue what this is botania (edited by xelbayria)

Types

Livingwood and dreamwood

Optional Details

No response

commented

If you have JEI, then you can use it to look at the full ID of a block from Botania, it will look like this: modID:oak_leaves

Hit F3+H to have an advanced tooltip to show you the full ID.

commented

i know what's the problem. the reason why Every Compat (EC) couldn't detect the 2 woods from Botania is that they don't have the sound "bass". you need to let the dev know about this. There is nothing I can do on the EC side.

EDIT:
on another note, you should let Dev know that he should do the same with FORGE side.

commented

Why do you look for note block sound instead of the #minecraft:planks, which Botania does tag?

commented

@MehVahdJukaar that's your question to answer ☝️

commented

Because tags are loaded when a world is loaded. Blocks are registered way way before that . Up until you open a world tags don't exist as they depend on the world. Blocks do not

commented

Ah, makes sense. Obvious in retrospect, too, you can’t have the tags until the things-to-be-tagged exist.

commented

The Botania issue has been closed so should be fixed in the next version of that mod, so hopefully this will work then.