[π]: Botania
saphsara opened this issue Β· 7 comments
Before Continuing:
- See EC Backlog if someone already suggested a mod that you are going to suggest.
Curseforge (Normal)
https://www.curseforge.com/minecraft/mc-mods/botania
Curseforge-Fabric (Optional)
https://www.curseforge.com/minecraft/mc-mods/botania-fabric
FABRIC Version Availability
- 1.18.2
- 1.19.2
- 1.20.1
FORGE Version Availability
- 1.18.2
- 1.19.2
- 1.20.1
MODID
no clue what this is botania (edited by xelbayria)
Types
Livingwood and dreamwood
Optional Details
No response
If you have JEI, then you can use it to look at the full ID of a block from Botania, it will look like this: modID:oak_leaves
Hit F3+H to have an advanced tooltip to show you the full ID.
i know what's the problem. the reason why Every Compat (EC) couldn't detect the 2 woods from Botania is that they don't have the sound "bass". you need to let the dev know about this. There is nothing I can do on the EC side.
EDIT:
on another note, you should let Dev know that he should do the same with FORGE side.
Why do you look for note block sound instead of the #minecraft:planks
, which Botania does tag?
@MehVahdJukaar that's your question to answer βοΈ
Because tags are loaded when a world is loaded. Blocks are registered way way before that . Up until you open a world tags don't exist as they depend on the world. Blocks do not
Ah, makes sense. Obvious in retrospect, too, you canβt have the tags until the things-to-be-tagged exist.