Every Compat (Wood Good)

Every Compat (Wood Good)

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[Suggestion] Config to turn of certain modules

Illios42 opened this issue ยท 3 comments

commented

I think it'd be really good to not only be able to differentiate between the wood kinds that are supported but also get the option to turn of support for a module instead.

My current problem is that there is a mod called Compat O Plenty that adds BoP support for Quark, but with textures for the chests I like a lot better. Yet I'd still like to be able to use the compat for Macaw's Doors in BoP wood kinds so i can't just turn off the EC support for the wood kinds completely. Being able to just turn off a Quark(/other mod) module would solve this pretty neatly and allow for more customization.

commented

I can do that but be aware that reistration cannot depend on configs otherwise a server and a client with the same exact set of mods might not be able to connect to eachother. This means that like the ones I already have what would happen would just be that those blocks and their recipes become hidden. As for other Compat mods that is a bug and shouldn't happen. I'll look into it but as you might have noticed when Installing that everrycompst will try not to register blocks that that mod already had added

commented

I saw that the EC chests are not being shown so it's working as intended! Kinda smoothed brained while testing, very sorry about that bit (my defense: it was late lol).
Also good to know about the registration thing, if it's just not possible on a technical level dw about it too much, though hiding them would already be sth I'd take anytime

commented

Yeah no worries. I'll still ads a per module config, could be useful for some cases where one wants to quickly disable stuff form a mod assuming the vanilla stuff it adds are disabled for the same reason