[๐]: 1.20.1 Forge - Crash on server startup
vivagabe opened this issue ยท 16 comments
Before Continuing:
- Always check you are using the latest version of the mods and its dependencies
- Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue still persists.
- If you are unsure which mod is the culprit.
Disable all of your mods and enable them 1-2 mods each time to isolate the culprit - Confirm that there is no existing issue with a similar description submitted in the list of issues.
Version
1.20.1
Loader
Forge
EveryCompat Version
1.20-2.6.57
Moonlight Lib Version
1.20-2.11.31
Issue with mods
QUAD (MCV dependency)
crash-2024-06-03_18.55.28-fml.txt
Issue Detail
Server crashes on start.
latest.log
OPTIONAL: Latest.log | Crash-report Attachment
No response
OPTIONAL: To Produce
No response
Strange. I had no problem on my side. Can you do a test by isolating the following:
- EveryComp
- Moonlight Lib
- Quad
- MoreChestVariant
- Wood mod of your choice (Biomes O' Plenty or other)
let me know if you run into a problem.
Strange. I had no problem on my side. Can you do a test by isolating the following:
* EveryComp * Moonlight Lib * Quad * MoreChestVariant * Wood mod of your choice (Biomes O' Plenty or other)
let me know if you run into a problem.
Probably a problem with "More Chest Variants", as I tried launching a server with these mods, it crashed, then removed "MCV", and it worked.
@MehVahdJukaar
i could use your help with this. Idk where is the problem. Take a look at the crash-report file.
via Crash-Report: java.lang.NoClassDefFoundError: net/minecraft/client/renderer/blockentity/BlockEntityRenderer
it's quite strange.
@PanIntegralus U are using the latest version for all of these mods, right? You gotta make sure that both Client & Server are using the same version and also Forge Version, too.
@PanIntegralus U are using the latest version for all of these mods, right? You gotta make sure that both Client & Server are using the same version and also Forge Version, too.
Yep, also I got the same error as OP.
@vivagabe is correct. MCV don't have the recipe in v2.6.56. it was fixed in v2.6.57. tbh, it's not a bug. I forgot to add the said recipes for MCV.
Anyway, the investigation is still ongoing.
UPDATE:
can you try v2.6.58 and if the server crashed. please give me the files (Crash-report & latest.log). thanks
EDIT:
did you get the mod from Modrinth?
Ah bummer. still a crash:
crash-2024-06-08_01.00.27-fml.txt
I got MCV and QUAD from modrinth and every compat on curseforge.
I had an identical issue, (also forge, 1.20.1 and latest mod version), the dedicated server crashed rapidly on launch with the crash report attributing it to the mod; downgrading the mod to 2.6.56
eliminated the issue and the server loaded without incident.
Are the chest craftable in that version? I think that version of Every Compat had a bug where the chest didn't have a recipe.
Are the chest craftable in that version? I think that version of Every Compat had a bug where the chest didn't have a recipe.
From my very crude and limited testing the few chests I checked appear to lack texture but still appear craftable (trapped chests lacked texture and recipe), quite honestly I will take a few buggy textures for a few days if it means the server can actually start...
Singleplayer works just fine with 2.6.57
(yet to test 2.6.58
) both with existing and newly-created worlds, but it appears that the crash is something specifically limited to dedicated servers.
tsk. we'll have to wait for MehVahdJukaar. Idk why the required class (a file) is not found on the Server side. It was working fine on the Client side. IIRC where the 3 mods: MCV, Woodworks, and Variant Vanilla Blocks all have been updated in 2.6.57 to use the same class for rendering chest or trapped_chest. It may be related to that.
UPDATE
I ran a test with Variant Vanilla Block on the Server side, and I got the same error.
reason; accidentally added "done" in the wrong issue.
UPDATE:
Good news. This bug is fixed. and will be in v2.6.59
Plus the fix will be applied to the other 2 modules that use the same common_classes
Issue has reappeared (At least for Woodworks) in the newest version.
latest.log