[๐]: chipped blocks present but unobtainable for biomes o plenty, biome makeover, better archeology (NeoForge)
ArchivesOfFae opened this issue ยท 9 comments
Before Continuing:
- Always check you are using the latest version of the mods and its dependencies
- Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue still persists.
- If you are unsure which mod is the culprit.
Disable all of your mods and enable them 1-2 mods each time to isolate the culprit - Confirm that there is no existing issue with a similar description submitted in the list of issues.
Version
1.20.1
Loader
Forge
EveryCompat Version
everycompat-1.20-2.6.60
Moonlight Lib Version
moonlight-1.20-2.11.33
Issue with mods
Biomes O' Plenty 18.0.0.598
Biome Makeover 1.11.4
Better Archeology 1.1.9
Chipped 3.0.6
NeoForge 47.1.105
Issue Detail
The chipped variants of all of these mods' wood types are present in the creative inventory and side tab from JEI-type mods, and function as expected, but the carpenter's table does not actually have valid recipes for them.
OPTIONAL: Latest.log | Crash-report Attachment
No response
OPTIONAL: To Produce
No response
Try logging out of the world and re-log back into the world. This way, the recipe system with tags should be loaded propertly.
This is also a similar problem with REI, too.
FYI
tbh, I am not sure why. Chipped Module has a lot of blocks supported.
so if this happens in multiplayer do i just have to reboot the server until it works?
tbh, I'm not sure. you can try to log out of the server and re-log back in to see if it makes a difference.
rebooting the server may not make a difference. The first time, A user logged into the world, the recipe was not working. The second time, A user logged into the world, the recipe is working properly. I don't have much information regarding this.
note: Minecraft Instance was running the whole time (NOT re-launched).
i feel like it may also be worth noting that all of the other recipes work fine, just not the chipped variants for these mods in particular. this pack also contains regions unexplored which is working with no issue.
I've run tests with
- Chipped
- BOP
- Biome Makeover
- using either JEI or REI
There are no issues. You are not the first one who reported the issue. The issue is very similar except it doesn't involve Better Archeology. I also checked latest.log
and there are no issues.
I'll check Better Archeology on my side.
EDIT:
on another note: I cannot figure out why the recipe system from Chipped is not loaded properly when a user logged in the world for first time (via CLIENT or SERVER). I don't have much information about SERVER. but CLIENT, a user will have to re-log a second time to get the recipe system working.
i rejoined my test world and the recipes loaded properly, and we did go ahead and reboot the server to see if that would do anything. it did not, the same three mods as before are still failing to cooperate with the chipped module. i also attempted to leave the server and rejoin to see if that would help, and it did not.
i rejoined my test world and the recipes loaded properly, and we did go ahead and reboot the server to see if that would do anything. it did not, the same three mods as before are still failing to cooperate with the chipped module. i also attempted to leave the server and rejoin to see if that would help, and it did not.
That's not good. ๐ค
UPDATE:
I ran test with
- Better Archeology
- Quark
- BOP (Biomes O' Plenty)
- BMO (Biomes Makeover)
I logged into a test world. Noticed the recipe for Quark + Chipped is loaded properly. but the other wood mods aren't loaded properly.
SUGGESTION:
If your modpack has CraftTweaker, then you could try run /reload
to reload all of the recipes in the server and see if that helps. I'm investigating to see if i can find any clues.
UPDATE:
I found the problem. It's not the recipe system that isn't loaded properly. it's the tags system. I just tried /reload
and it works!
it loaded the recipes and also the tag system. the best part is I logged into the world (FIRST TIME).
that's your solution, use /reload
to load the tags and recipes properly in the server
Additional Information regarding Chipped's recipe system
FYI, The recipe via Chipped is unique. It uses the tag as an ingredient to craft/get a block. In EveryComp (EC), there is a custom code that adds the tag to the plank and also supported blocks (from EC).
#modID:<type>_planks
#modID:<type>_logs
so on.
I checked when I first logged into the world to see if these blocks from EC and also the Wood Mod to see if they have their tag included. The tags aren't included in these blocks. The recipe system was working fine but no blocks were tagged. This is the cause of why the recipe system wasn't working properly.
Alright, MehVahdJukaar and I discussed about this. He investigates this. The problem is fixed.
The real problem is the namespace:<type_>_planks
which is not "everycomp"... it was using the wood mod's namespace like biomesoplenty
that leads to tags not being loaded properly after the namespace has been initialized.
This means you don't need to use /reload
. U can just log into the world the first time and go craft something from Chipped.