Every Compat (Wood Good)

Every Compat (Wood Good)

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[๐Ÿž]: No Woodworks chests generated for Quark wood types

samuel-cote opened this issue ยท 8 comments

commented

Before Continuing:

  • Always check you are using the latest version of the mods and its dependencies
  • Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue still persists.
  • If you are unsure which mod is the culprit.
    Disable all of your mods and enable them 1-2 mods each time to isolate the culprit
  • Confirm that there is no existing issue with a similar description submitted in the list of issues.

Version

1.20.1

Loader

Forge

EveryCompat Version

everycompat- 1.20-2.6.65

Moonlight Lib Version

moonlight- 1.20-2.12.6

Issue with mods

  • Woodworks 3.0.1 (Chests)
  • Quark 4.0-458 (Ashen, Azaelia, and Trumpet Wood)

Issue Detail

Woodworks chests do not generate for wood types added by Quark. Trapped chests exist, but are unobtainable. This issue is confirmed with the listed mod versions, but has existed throughout multiple versions.

OPTIONAL: Latest.log | Crash-report Attachment

No response

OPTIONAL: To Produce

No response

commented

Oh, that's because Woodworks has no foreign woods added. Otherwise, if it do, chests would be generated with Quark and Woodworks. Quark has some woods added, IIRC.

commented

If there is more to this issue, i'll need more details.

commented

If there is more to this issue, i'll need more details.

The problem is that the Quark chests aren't present either. Adding Woodworks to a modpack with Quark and Every Compat prevents any standard chest made of Quark wood from being generated.

commented

gotcha

commented

interesting. this is an issue on Quark's side. I can confirm no recipes for chest & trapped_chest from Quark without EveryComp or Moonlight Lib
I added a code for Woodworks' chest & trapped_chest to be skipped if Quark is installed.

let me know if that's a no problem or you would like to have woodworks chest & trapped_chest included, even with Quark installed

commented

As long as there's a functional chest for each wood type, which mod takes priority doesn't matter much to me!

commented

alright.

commented

Alright, I found the culprit. it's the config from Quark.

"Ignore Anti Overlap" = true under Building.variant_chests fixed the missing recipes for chest and trapped_chest. I think the issue is that Anti-Overlap is applied to Quark when Woodworks is installed. it's not perfect but there are other solutions to fix this such as using CraftTweaker or KubeJS.

chest & trapped_chest from Woodworks with Quark will be skipped. that's all.