[๐ฆ]: Oh the Biomes We've Gone
OminousDiscovery opened this issue ยท 12 comments
Before Continuing:
- See EC Backlog if someone already suggested a mod that you are going to suggest.
Curseforge (Normal)
https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-weve-gone
Curseforge-Fabric (Optional)
https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-weve-gone/files/5574105
FABRIC Version Availability
- 1.18.2
- 1.19.2
- 1.20.1
FORGE Version Availability
- 1.18.2
- 1.19.2
- 1.20.1
MODID
im not sure :(
Types
a lot of planks and stuff. I'm not fully sure if its 1 to 1 but this is just the 1.20.1 version of BYG im pretty sure
Optional Details
No response
planks and logs, stripped_log don't need to be added to EveryComp blc it can detect them. Let's call that mod "BWG" just like BYG. so if BWG have furniture blocks or items. I could add them.
can you investigate? If there is no furniture, then it's better to close this issue.
Do you meant "yes" as in EveryComp not detecting these woodTypes from BWG? You should check the sound of these woodType, it need to be "bass" sound.
usually, updating 1.19.2 to 1.20.1, some time, the dev forgot to update woodTypes' property which is soundType
I'm not the OP, but since the BYG mod was renamed, none of the BYG blocks in EveryCompat work anymore. They have to be updated/renamed.
I'm not the OP, but since the BYG mod was renamed, none of the BYG blocks in EveryCompat work anymore. They have to be updated/renamed.
EveryComp doesn't support BYG or BWG. IT can detect the woodTypes as long as it has the "bass" sound. BYG was updated from 1.19.2 to 1.20.1 as BWG (Some times, Dev forgot to add the "bass" sound to the woodTypes). Use Note Block to check the sounds of wood variants from BWG. if they don't have "bass" sound. You need to let the dev know.
If they have the "bass" sound, then I can add these undetected woodTypes to EveryComp
EDIT:
I've took a quick look at B W G and EveryComp have no problem detecting the woodTypes from B W G. This none of the BYG blocks in EveryCompat work anymore
is not helping devs understand what's the problem you are facing. you gotta be more specific
I'm not the OP, but since the BYG mod was renamed, none of the BYG blocks in EveryCompat work anymore. They have to be updated/renamed.
EveryComp doesn't support BYG or BWG. IT can detect the woodTypes as long as it has the "bass" sound. BYG was updated from 1.19.2 to 1.20.1 as BWG (Some times, Dev forgot to add the "bass" sound to the woodTypes). Use Note Block to check the sounds of wood variants from BWG. if they don't have "bass" sound. You need to let the dev know.
If they have the "bass" sound, then I can add these undetected woodTypes to EveryComp
EDIT:
I've took a quick look at B W G and EveryComp have no problem detecting the woodTypes from B W G. This
none of the BYG blocks in EveryCompat work anymore
is not helping devs understand what's the problem you are facing. you gotta be more specific
What I mean to say is that Every Compat had custom textures for things like cabinets, ladders and chests for BYG/BWG woodtypes. Those custom textures are not available anymore because of BWG's name change.
Furthermore, the directory I used for a resource pack that revamps all BYG/BWG textures, including the Every Compat ones, no longer works because of this.
Okay. EveryCompat automatically detect the woodType from BWG. Even if the name in BWG's woodTypes changed. EveryCompat will use the changed name, too (if BWG happened to have a new update). you get the idea.
Something is causing the problem you are facing. You need to find out what is it. First, have you changed the names in Resource Pack to match the BWG's name changes.
EDIT:
I forgot to mention the namespace of BWG is now biomeswevegone
. You may also want to check the namespace in Resource Pack is correct (change it from byg
to new namespace
Hi, I just ran into this problem. I changed the name space in the assets/quark/textures/quark variant chests/everycomp folder to biomeswevegone fixed the issue. So that does need to be changed but it fixes the issue.