Every Compat (Wood Good)

Every Compat (Wood Good)

24M Downloads

[🐞]: 1.20.1 Failed to generate server dynamic assets - Quark

Krimatoria opened this issue · 13 comments

commented

Before Continuing:

  • Always check you are using the latest version of the mods and its dependencies
  • Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue still persists.
  • If you are unsure which mod is the culprit.
    Disable all of your mods and enable them 1-2 mods each time to isolate the culprit
  • Confirm that there is no existing issue with a similar description submitted in the list of issues.

Version

1.20.1

Loader

Forge

EveryCompat Version

everycomp-1.20-2.6.70.jar

Moonlight Lib Version

moonlight-1.20-2.12.9-forge.jar

Issue with mods

Quark-4.0-460.jar

Issue Detail

[16:42:21] [Render thread/ERROR] [Every Compat/]: Failed to generate server dynamic assets for module EveryCompat Quark Module: java.lang.NullPointerException: Cannot invoke "net.minecraft.world.level.block.Block.m_5456_()" because "log" is null

14337 | [16:42:21] [Render thread/ERROR] [Every Compat/]: Failed to generate server dynamic assets for module EveryCompat Quark Module: java.lang.NullPointerException: Cannot invoke "net.minecraft.world.level.block.Block.m_5456_()" because "log" is null

OPTIONAL: Latest.log | Crash-report Attachment

No response

OPTIONAL: To Produce

No response

commented

Which block? and I need the latest.log. You can just drag the file here.

EDIT:

I need to know which wood mod. The one that cause the error.

commented

Which block? and I need the latest.log. You can just drag the file here.

EDIT:

I need to know which wood mod. The one that cause the error.

If I see which block I will write)

commented

Have you find out what's the block & Wood Mod?

commented

Вы уже выяснили, что такое Block & Wood Mod?

I'm with my friends on the server right now, I'll try to see.

commented

And what does that mistake mean? What to look for? Visually, at least in the subjects, Quark has no problems, at least through the EMI interface, I do not see this. Is some kind of interaction or recipe possible?

Images

image
image
image
image
image

commented

what's the real problem? If the problem is the items not showing up in EMI, then try REI or JEI

commented

what's the real problem? If the problem is the items not showing up in EMI, then try REI or JEI

I'm trying to figure out what the problem is. I can't figure it out yet. I looked at all the things in EMI at Qark. There are no visual problems, the error says about some textures. If I see something, I will write here.

commented

Any news on this issue?

commented

I only launched your mod and Quark and this error appeared. I added EMI just to view the recipes. If you look at recipes in EMI, it's like JEI. Then Quark has a lot of pages, your mod shows one item, it shows all possible options, but only 1 item (it's hard to explain, they just change there, you can see for yourself) and only EveryCompat is signed. That is, there is no EveryCompat + Quark recipe. Maybe this is what the error says? If this is how it should be, then everything is ok) It's just that Quark adds its own tree, maybe recipes from your mod were created there before?

  1. Created a new world
  2. Open your inventory and enter @ quark or @ everycompat (without spaces) in the field below
  3. Opened the log file
  • Zeta-1.0-24.jar
  • Quark-4.0-460.jar
  • moonlight-1.20-2.12.17-forge.jar
  • everycomp-1.20-2.6.73.jar
  • emi-1.1.12+1.20.1+forge.jar

[11:06:42] [Render thread/ERROR] [Every Compat/]: EVERY COMPAT REGISTERED 0 BLOCKS! This means that you dont need the mod and should remove it!

Image

image
image

commented

Any news on this issue?

  1. I'll add the Quark mod and your mod right now and see if there are any errors. But in the game itself, in a large assembly, I did not see any visual errors anywhere.
  2. And then I will run a large build

if there are no errors in the first case, then it is not directly related. If there is an error in a large assembly again, then I will write.

commented

EVERY COMPAT REGISTERED 0 BLOCKS! This means that you dont need the mod and should remove it!

I see. That's because you have no wood mod added. EveryComp doesn't have any wood mod (Biomes O' Plenty) or whatever. I am familiar with that error. It's not really an error, it's just a warning and tell you that you don't need EveryComp

I'm trying to figure out what the problem is. I can't figure it out yet. I looked at all the things in EMI at Qark. There are no visual problems, the error says about some textures. If I see something, I will write here.

There are no problem with Quark & EveryComp

commented

EVERY COMPAT REGISTERED 0 BLOCKS! This means that you dont need the mod and should remove it!

I see. That's because you have no wood mod added. EveryComp doesn't have any wood mod (Biomes O' Plenty) or whatever. I am familiar with that error. It's not really an error, it's just a warning and tell you that you don't need EveryComp

I'm trying to figure out what the problem is. I can't figure it out yet. I looked at all the things in EMI at Qark. There are no visual problems, the error says about some textures. If I see something, I will write here.

There are no problem with Quark & EveryComp

Well, then can the problem be closed?)

well, yes, I have RegionsUnexploredForge-0.5.6+1.20.1.jar . Biomes O' Plenty did not set. Although I don't know what's more interesting with Terralith.

commented

you can re-open this issue if the issue come back. I'll tests with BOP, RegionsUnexplored, & Terrlith on my side.