[๐]: Advent of Ascension - Stranglewood
Ghastly13 opened this issue ยท 4 comments
Before Continuing:
- Always check you are using the latest version of the mods and its dependencies
- Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue still persists.
- If you are unsure which mod is the culprit.
Disable all of your mods and enable them 1-2 mods each time to isolate the culprit - Confirm that there is no existing issue with a similar description submitted in the list of issues.
Version - Loader
1.20.1 - FORGE
EveryCompat Version
2.6.92
Moonlight Lib Version
2.13.30
Issue with mods
Advent of Ascension 3.7.1
https://modrinth.com/mod/adventofascension
Issue Detail
Stranglewood blocks have no textures and no models
OPTIONAL: Latest.log | Crash-report Attachment
No response
OPTIONAL: To Produce
No response
<deleted>
BTW, you forgot to select Version - Loader, don't worry about it. I edited it to use 1.20.1-FORGE
EDIT:
nvm. It's not the filename or path texture. I looked at the latest.log. For some reason, EveryComp wasn't able to copy the model for Stranglewood.
Ok. The issue is on Advent Of Ascension, it need to be fixed by the dev.
I'll explain why.
the model of
stranglewood_log.json
{
"parent": "minecraft:block/block",
"elements": [
{
"faces": {
"down": {
"cullface": "down",
"texture": "#down"
},
"east": {
"cullface": "east",
"texture": "#east"
},
"north": {
"cullface": "north",
"texture": "#north"
},
"south": {
"cullface": "south",
"texture": "#south"
},
"up": {
"cullface": "up",
"texture": "#up"
},
"west": {
"cullface": "west",
"texture": "#west"
}
},
"from": [
0,
0,
0
],
"to": [
16,
16,
16
]
},
{
"faces": {
"down": {
"cullface": "down",
"texture": "#vine_top",
"tintindex": 0
},
"east": {
"cullface": "east",
"texture": "#vine_side",
"tintindex": 0
},
"north": {
"cullface": "north",
"texture": "#vine_side",
"tintindex": 0
},
"south": {
"cullface": "south",
"texture": "#vine_side",
"tintindex": 0
},
"up": {
"cullface": "up",
"texture": "#vine_top",
"tintindex": 0
},
"west": {
"cullface": "west",
"texture": "#vine_side",
"tintindex": 0
}
},
"from": [
0,
0,
0
],
"to": [
16,
16,
16
]
}
],
"render_type": "minecraft:cutout_mipped",
"textures": {
"down": "#end",
"east": "#side",
"end": "aoa3:block/stranglewood_log_top",
"north": "#side",
"particle": "#side",
"side": "aoa3:block/stranglewood_log",
"south": "#side",
"up": "#end",
"vine_side": "aoa3:block/stranglewood_log_vine",
"vine_top": "aoa3:block/stranglewood_log_top_vine",
"west": "#side"
}
}
The other logs look like this:
[WOODTYPE]_log.json
{
"parent": "minecraft:block/cube_column",
"render_type": "minecraft:solid",
"textures": {
"end": "aoa3:block/shadow_log_top",
"side": "aoa3:block/shadow_log"
}
}
stranglewood_log's json need to be changed to the one above [WOODTYPE]_log.json. it's not much of work for the DEV to fix. the model of stranglewood_log.json is why EveryComp couldn't copy or read the model. That's what the latest.log pointed out.
nvm.
you should ask the Dev's option about what I said above. I understand why stranglewood_log
has a model file like that. it was meant to use 2 different texture: using wood and using vines.
If the dev could adapt the method from Ecologics's flowering_azalea, it used 2 textures similar to stranglewood_log but the method is different that achieve the same goal.
Let me know what Dev's thought on this.
UPDATED:
FIXED. but the log stuff won't have the vines part applied. You don't have to speak to DEV