Every Compat (Wood Good)

Every Compat (Wood Good)

23M Downloads

[๐Ÿž]: Advent of Ascension - Stranglewood

Ghastly13 opened this issue ยท 4 comments

commented

Before Continuing:

  • Always check you are using the latest version of the mods and its dependencies
  • Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue still persists.
  • If you are unsure which mod is the culprit.
    Disable all of your mods and enable them 1-2 mods each time to isolate the culprit
  • Confirm that there is no existing issue with a similar description submitted in the list of issues.

Version - Loader

1.20.1 - FORGE

EveryCompat Version

2.6.92

Moonlight Lib Version

2.13.30

Issue with mods

Advent of Ascension 3.7.1
https://modrinth.com/mod/adventofascension

Issue Detail

Stranglewood blocks have no textures and no models
2024-11-26_00 19 55
2024-11-26_00 20 09

OPTIONAL: Latest.log | Crash-report Attachment

No response

OPTIONAL: To Produce

No response

commented

<deleted>

BTW, you forgot to select Version - Loader, don't worry about it. I edited it to use 1.20.1-FORGE


EDIT:
nvm. It's not the filename or path texture. I looked at the latest.log. For some reason, EveryComp wasn't able to copy the model for Stranglewood.

commented

Ok. The issue is on Advent Of Ascension, it need to be fixed by the dev.

I'll explain why.

the model of

stranglewood_log.json

{
"parent": "minecraft:block/block",
"elements": [
{
"faces": {
"down": {
"cullface": "down",
"texture": "#down"
},
"east": {
"cullface": "east",
"texture": "#east"
},
"north": {
"cullface": "north",
"texture": "#north"
},
"south": {
"cullface": "south",
"texture": "#south"
},
"up": {
"cullface": "up",
"texture": "#up"
},
"west": {
"cullface": "west",
"texture": "#west"
}
},
"from": [
0,
0,
0
],
"to": [
16,
16,
16
]
},
{
"faces": {
"down": {
"cullface": "down",
"texture": "#vine_top",
"tintindex": 0
},
"east": {
"cullface": "east",
"texture": "#vine_side",
"tintindex": 0
},
"north": {
"cullface": "north",
"texture": "#vine_side",
"tintindex": 0
},
"south": {
"cullface": "south",
"texture": "#vine_side",
"tintindex": 0
},
"up": {
"cullface": "up",
"texture": "#vine_top",
"tintindex": 0
},
"west": {
"cullface": "west",
"texture": "#vine_side",
"tintindex": 0
}
},
"from": [
0,
0,
0
],
"to": [
16,
16,
16
]
}
],
"render_type": "minecraft:cutout_mipped",
"textures": {
"down": "#end",
"east": "#side",
"end": "aoa3:block/stranglewood_log_top",
"north": "#side",
"particle": "#side",
"side": "aoa3:block/stranglewood_log",
"south": "#side",
"up": "#end",
"vine_side": "aoa3:block/stranglewood_log_vine",
"vine_top": "aoa3:block/stranglewood_log_top_vine",
"west": "#side"
}
}

The other logs look like this:

[WOODTYPE]_log.json

{
"parent": "minecraft:block/cube_column",
"render_type": "minecraft:solid",
"textures": {
"end": "aoa3:block/shadow_log_top",
"side": "aoa3:block/shadow_log"
}
}

stranglewood_log's json need to be changed to the one above [WOODTYPE]_log.json. it's not much of work for the DEV to fix. the model of stranglewood_log.json is why EveryComp couldn't copy or read the model. That's what the latest.log pointed out.

commented

nvm.

you should ask the Dev's option about what I said above. I understand why stranglewood_log has a model file like that. it was meant to use 2 different texture: using wood and using vines.

If the dev could adapt the method from Ecologics's flowering_azalea, it used 2 textures similar to stranglewood_log but the method is different that achieve the same goal.

Let me know what Dev's thought on this.

UPDATED:

FIXED. but the log stuff won't have the vines part applied. You don't have to speak to DEV

commented

FIXED IN v2.6.93