
[๐]: Crash and loading problems because Macaw's Mods and Chipped
williamskyfurs opened this issue ยท 18 comments
Code of Conduct
- Always check you are using the latest version of the mods and its dependencies
- Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue still persists.
- If you are unsure which mod is the culprit.
Disable all of your mods and enable them 1-2 mods each time to isolate the culprit - Confirm that there is no existing issue with a similar description submitted in the list of issues.
Version - Loader (DO NOT FORGET TO SELECT THE CORRECT VERSION)
1.20.1 - FABRIC
EveryCompat Version
everycomp-1.20-27.16-fabric
Moonlight Lib Version
moonlight-1.20-2.13.67-fabric
Issue with mods
Chipped (fabric-1.20.1-3.0.7)
Macaw Roof (2.3.1-mc1.20.1fabric)
Macaw Stair (1.0.1-1.20.1fabric)s
Macaw Window (2.3.0-mc1.20.1fabric)
Macaw Doors (1.1.2-mc1.20.1fabric)
Issue Detail
Troubleshooting done with and without the performance mods,
and it also done by testing the culprit one by one, and not all at once
Chipped mod makes the game stuck in loading screen
also Macaw's Roof, Stair, and Window makes the game stuck in loading screen too
Macaw Doors makes the game cant start and crashed with error:
"The game crashed: initializing game
Error: java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'everycomp' at 'net.mehvahdjukaar.every_compat.fabric.EveryCompatFabric'!"
OPTIONAL: Latest.log | Crash-report Attachment
Macaw's Doors crash: log here
OPTIONAL: To Produce
No response
Can you send latest.log, too. I want to check something.
I do have some mods which is, DustyDeco, Dye Depot, and Amendments...
and other than that, just the mods libraries and APIs
Also:
Did you allocate enough RAM? at least 8GB
you mean changin the num in "Xmx< num >G" ??
If that so, then ive tried these with 8G:
- With and without performance mods, the game still crash
- With and without the mods i mention, the game still crash
- With and without unnecessary libraries, the game still crash
Here's the latest crash report, (with performance, the mods i mention, and unnecessary libraries)
have you tried without EveryCompat and does it still crash?
FYI, the issue is
NoClassDefFoundError: net/minecraft/world/level/block/SimpleWaterloggedBlock
, when a mod is loading, it's looking for the class โ๐ป
I can't replicate this exactly error on my side.
Okie, i tried without EC and Moonlight, it doesnt crashe
FYI, the issue is
NoClassDefFoundError: net/minecraft/world/level/block/SimpleWaterloggedBlock
, when a mod is loading, it's looking for the class โ๐ป
So what does that mean?
That mean the cause is the Dramatic Doors, ugh! and idk why it causing EC to look for the stupid class.
EC supported Dramatic Doors' macaw's door
along with macaw's doors.
EDIT:
apparently, the issue is 2 combination of Macaw's Door and Dramatic Doors is causing the crash. investigating this to find out why.
EDIT 2:
ah i know why. the supported macaw's door
code is using forge, not fabric in FABRIC side. that's what caused the crash. ๐คฆ๐ป
EDIT 3:
Good news, i no longer have the crash and it's fixed.
No. EC Fabric have to use the code from FABRIC because the code between FORGE and FABRIC aren't same.
NoClassDefFoundError: net/minecraft/world/level/block/SimpleWaterloggedBlock
can be only found in FORGE.
FIXED in v2.7.19
Corrected the required library in Dramatic Doors' supported Macaw
Module. it was using FORGE, not FABRIC.
of course, so this code is deleted from the Fabric EC?
NoClassDefFoundError: net/minecraft/world/level/block/SimpleWaterloggedBlock
Edit:
and do i need to allocate the game to 8GB too??
Okie, already tried it with Every Compat 2.7.17, and the game still crashes, and also still stuck in loading time
Mods i use that add woods:
- Biomes we have gone,
- Biomes o PLenty
- Promenade
- Mystic Biomes
- Regions Unexplored
Mods i use that use woods
- Chipped
- Dramatic Doors
- Macaw (having problems)
- MrCrayFish Furniture
Edit:
heres the crash report
i've created the crash on my side. try disable Dramatic Doors and see if you got no crash on your side
I'm looking at the modules of Dramatic Doors. Edit: I disabled the said mod and got no crash
Update EC to v2.7.17 and let me know if it crashed, too.
Chipped mod makes the game stuck in loading screen
I know about about โ๐ป, so try the newer version and see if it help, too.
EDIT:
Also, you may just give me a good clue on what's causing the the "stuck in loading time". Another guy and I have been trying to find who is the culprit that cause the issue. I'll run a test on my side using v2.7.16
EDIT 2:
weird. I can't replicate the issue with v2.7.16. What's the wood mods do you have installed (Biomes O' Plenty or other mods)
I think i know why. The library of Dramatic Doors that EC is using is outdated and it leads to the "crash".
i updated it to the latest version, 3.2.9_1
and i saw the changelog: (3.2.9_1) Fixed the mod crashing Fabric.
i'm going to upload v2.7.18 so that should fix the crash with Dramatic Doors.
Okie, i have tried these with v2.7.18 installed
Advancement:
- Macaw Roof, Stairs, and Window no longer pause the loading screen
- Without Dramatic Doors, Macaw's Doors able to start the game (while makes the loading longer)
Still stay:
- Chipped still pauses the game on loading screen
- When both Dramatic and Macaw's door are active, it still makes crash
Ok. the List of wood mods you have. is that everything you have installed? This issue is too weird.
Did you allocate enough RAM? at least 8GB
not exactly. Here's how it works. a file that need to access to library like the net/minecraft/world/level/block/SimpleWaterloggedBlock
. it would use "import" the library to include the code that would be used for generating block.
I simple just change import com.fizzware.dramaticdoors.forge.blocks.TallDoorBlock;
to `import com.fizzware.dramaticdoors.fabric.blocks.TallDoorBlock;
notice "forge" is changed to "fabric". that fix the problem.
do i need to allocate the game to 8GB too??
The minimum allocation would be 6GB for a small, custom modpack like your
the best way to look at how much RAM is used is just simply hit F3
and look at the right side, top.
you will see how much RAM is used in real time. The ideal used RAM is between 60 - 80% IIRC. Too much is not good and can impact the performance. Too little can cause Minecraft to crash with "out of memory" error. I recommend you to look up to know how to determine the right amount of RAM to allocate