Every Compat (Wood Good)

Every Compat (Wood Good)

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Texture Stuff

Derpgamer22 opened this issue ยท 19 comments

commented

Do you think you could change the architect's palette's twisted wood chest to always use the quark chest texture, even when it is generating the woodworks chest? It does it for the ladder, so Idk why not the chest...

commented

Well. There are no problems with Woodworks' texture and Architect's Palette, too. You could create Resource Pack with a custom textures to override the generated textures for these chests & trapped_chests.


if you are too lazy to create the textures, then the fastest way to do it

  1. go in everycomp-common.toml and set save_debug_resources = true.

this will create the textures, models, recipes. all of that. You can do this with just

  • Quark
  • Any wood mods you use in your modpack
  • EveryComp
  • Moonlight Lib
  • Woodworks (you'll need this to know the folder structure and filename of textures, so you can rename)
  1. Launch Minecraft once and quit.

  2. Go into the .minecraft\debug\generated_resource_pack\everycomp\textures\... using the ID of chest from Woodworks as a reference

for example; everycomp:ww/biomesoplenty/fir_chest then it would be ~\textures\entity\q\biomesoplenty...` and copy the generated textures to override the textures from woodworks for chests and trapped_chests, too.

paste the copied texture to your own resource pack using the file structure of Woodworks as a reference which would be in ~\textures\entity\ww\...

  1. From here, you can add the custom resource pack to Minecraft and include it to override the textures you don't like.

  2. when you are satisfied with the chests' textures from Woodworks, then go in everycomp-common.toml and set save_debug_resources = false. ensure it's FALSE.

you are good to go.

commented

alrighty then... though tbh, I would probably just use kubejs to swap their output recipes to make it easier for myself ๐Ÿ˜ญ

commented

though..
I'll try what you said

commented

also the petrified bookshelf and ladder

You can use resource pack to do the same thing. creating a custom texture to override them. then you'll be good to go.

It also seems that the petrified stuff from quark's generated has the sound that petrified wood makes, unlike the woodworks ones.

Are u talking about these Quark's vertical_slab, chests, trapped_chests? These are the only one that copied the properties of Planks.

I've checked Quark's source code to see if their chests copied from a different block's properties aside Planks.

and you are correct. I've corrected the sound of these 3 blocks. so they'll have the correct sounds in the next version, v2.7.21

commented

alrighty

commented

Ill try and do a resource texture swap whatever

commented

when you mine the petrified stuff, it makes a deepslate-like sound which is what it is supposed to do as that is the sound of petrified wood. The quark generated stuff for petrified wood make those sounds, but the woodwooks generated stuff doesn't and just makes normal wood sounds.

commented

I applied the changes to Quark's 3 blocks to have the correct sounds. So You want the Woodworks to copy the sounds of woodType's planks instead of normal wood sounds?

commented

I made a screen recording to show what I am talking about better but it says, "Failed To Upload" ๐Ÿ˜ญ

commented

when you place the block and it make the sound, yes? that's what you mean?

commented

hold onare you okay if I put the video in the supplementaries discord?
It make more sense to what I am saying

also yes you are correct in a way

commented

Alright. you can post the video in supplementaries discord. you can @ me (my username is same as my github's)

I looked at the WoodworksModule and I could see why they have the normal wood sounds.

EDIT:

i'll check the source code and see if i can correct some of blocks' sounds

commented

they not in there ๐Ÿ˜”

commented

also the trapped chest too

commented

ooh and same for sully's mod petrified chest

commented

also the petrified bookshelf and ladder

It also seems that the petrified stuff from quark's generated has the sound that petrified wood makes, unlike the woodworks ones.

commented

Image

Image

Image

Image

commented

it would be much appreciated :P

commented

Left: quark
Right: woodworks