Every Compat (Wood Good)

Every Compat (Wood Good)

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[๐Ÿ—ƒ]: Every Compat's generated boards from Archilect's Palette doesn't have random rotation

Closed this issue ยท 11 comments

commented

Version - Loader

1.19.2 - FABRIC

Supported Mod Version

everycomp-1.19.2-2.5.35-fabric

Supported mod's Curseforge

https://www.curseforge.com/minecraft/mc-mods/architects-palette

Details

Architect Palette's board blocks have random rotation when placed, tested with vanilla wood types, but non vanilla woods generated byEvery Compat has the boards only be in a fixed position.

Demonstration image with Boards from Vanilla and TF

Image

commented

Even more vanilla vs modded boards, this time from non-TF mods.
Image

commented

FYI, under Supported Mod Version. i'm not referring to EveryCompat. i'm talking about the current version of Architect's Palette...

that's what "Supported Mod" is

commented

Can i get a picture of oak_board and non-vanilla boards. so i can compare side by side?

The non-vanilla boards all are based on oak_board

EDIT:

nvm. i see what's the problem now.

commented

Bad news:
I don't think i could fix this problem. The issue is the source code in Architect's Palette (also applied to FABRIC, too)

It has nothing to do with rotation. The Block has 2 textures: oak_boards and oak_boards_odd. It seems that the DEV of FORGE version is deprecating a method, BoardBlocks that could be improved further to use the correct texture using 2 textures.

But it wasn't improved and is abandoned. so a new class is created. Because of the new class, There is nothing I can do.

commented

You could speak to DEV and see if he can bring back the old classes and somehow improve it. Or he could create a custom Renderer Class to make it possible. I do not know what's the best solution for the block. It's up to him. There is nothing I can do to solve this issue.

keep me posted if you can. I'll leave this issue open for anyone who thought this is a bug.

commented

I am going to post this on the other mod github, not sure if he still make support for 1.19.2 fabric.

commented

Alright. The issue is still present in 1.20.1 and also 1.21.1.

commented

why did you closed this?

commented

There is nothing I can do about this. Unless you can have DEV change the class that allow EveryCompat to support block which is very high unlikely to happen.

EDIT: I can always reopen this if we happened to hear words from DEV. so let me know.

commented

Here is the thread I made, can you come and helped me explain the coding bit to the DEVs from Architects?
jsburger/Architects-Palette#60

commented

FYI, it's not really rotation. it's using 2 textures. EC's generated blocks was using 1 texture the whole time. it's not using 1 of 2 textures. 1st and then 2nd, then 1st... fourth and back.

that's how boards behaved when you placed it.