Every Compat (Wood Good)

Every Compat (Wood Good)

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[๐Ÿž]: All Modded stripped wood and logs recipes are using oak wood even with correct tags

Closed this issue ยท 21 comments

commented

BRIEF:

The cause of the problem is Cozy Home

It has too many errors regarding the tags. The tags failed to get loaded during the "loading world". This prevent EC from doing its job to swap out the tags

More info for what happened

There is 3 stages during the loading world:

  1. EC getting recipes from mods' and swap out the output/result of the blocks/items (chair, tables). Then put aside for later
  2. EC and other mods loading tags on blocks
  3. EC starting to swap out the ingredients of the recipe from the 1) above. with other wood mods

The Cozy Home have too many errors of tags at 2) which is stopped. so the 3) was skipped. that's why the oak planks or logs was never swapped out.

EDIT 2: the 3) is the very last step of Loading World to be "completed" and then you are finally in the world to play.

Code of Conduct

  • Always check you are using the latest version of the mods and its dependencies
  • Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue still persists.
  • If you are unsure which mod is the culprit.
    Disable all of your mods and enable them 1-2 mods each time to isolate the culprit
  • Confirm that there is no existing issue with a similar description submitted in the list of issues.

Version - Loader (DO NOT FORGET TO SELECT THE CORRECT VERSION)

1.20.1 - FORGE

EveryCompat Version

everycompat-1.20-2.8.7

Moonlight Lib Version

moonlight-1.20-2.14.4

Issue with mods

Biomes O' Plenty 19.0.0.96
Regions Unexplored 0.5.6
Deep Aether 1.1.6.1
Botania 448
.....
All my mods that add wood, Atmospheric, Environmental, etc.

Issue Detail

I have an issue with modded stripped logs recipes being crafted just with oak stripped logs but the stripped logs from the mods have the "forge:stripped_logs" tag, i was about to ask to the modders to add the tag but the logs already have it.
Recipes with just logs (not stripped) are failing for me too.

The mod alone with one wood mod and macaws and building but better does not provoke the error, can you help me to identify what mod is causing incompatibility? please :c

OPTIONAL: Latest.log | Crash-report Attachment

Latest log from my server: https://mclo.gs/A3gzXWs

OPTIONAL: To Produce

No response

commented

First, which mod have the recipe that use #forge:stripped_logs

second, once u know which mod is it, then look at which Wood mods that don't have the tag for its stripped_log

NOTE: Wood mods can be "biomes O plenty" or other mods that add new WoodTypes

EDIT:

If you have vminus mod or Very Many Players installed, then try remove them and test the recipe to see if that fix it.

commented

Thank you for your response, i will try this as soon as i can, but then if i understood correctly, the tag "forge:stripped_logs" is not the good one?, it should be "forge:stripped_log"? So i have a mod that is changing it?

commented

hmm. forge:stripped_log without "s" and forge:stripped_logs with "S"

I Would say the one with "s" is the ideal tag to use. but it looks like one of the mods that have a typo in the tag. so you'll need to find the wood mod that have the incorrect tag. it should be lined up along with other wood mods that use the correct tag for stripped_log and log

sometimes a mod can prevent recipe or tag from being loaded. you'll never know. If you happened to recently added a new mod to your modpack, then it's a good idea to undo what you did until you find the culprit.

Vminus Mod & Very Many Players are known to cause recipe issues for many mods including Every Compat. Unless it's updated this year. As far as I know the one from 2024 can cause problems with recipes

commented

Thank you, i am doing tests to see what mod is the culprit, for now i can confirm the recipe is like this:

craftingTable.addShaped("everycomp:mcw/botania/livingwood_four_window", item:everycomp:mcw/botania/livingwood_four_window * 8, [[item:mcwwindows:window_centre_bar_base, item:mcwwindows:window_centre_bar_base, item:mcwwindows:window_centre_bar_base], [item:mcwwindows:window_centre_bar_base, item:minecraft:oak_log, item:mcwwindows:window_centre_bar_base], [item:mcwwindows:window_centre_bar_base, item:mcwwindows:window_centre_bar_base, item:mcwwindows:window_centre_bar_base]]);

with "minecraft:oak_log", i saw it with Crafttweaker (i tried without it too and without my scripts and the problem persists), i don' have vminus mod or very many players but i am trying to discover what mod is the cause of this.

commented
commented

Oh yeah. i remember that Cozy home. I was that "every compat dev". have you checked without Cozy Home in a new world to see if the recipe are working properly.

EDIT:
more details on what happened are in #882

commented

Yeah, without cozy home the recipes work correctly, but then cozy home should be marked as incompatible? Because it bugs all stripped wood recipes, not just the cozy home ones

commented

I am not sure why DEV of the Cozy Home won't bother look in it. IIRC, somewhere in recipe loading stage during the world is being loaded. It somehow prevent the EC from not generating recipes.

EveryCompat's recipe generation has 2 stages. One is swap out the "output/result" in the recipe and it happened at the beginning of the "Stage". however at the end of the "Stage". just a step before you are finally in the world

at the end of the "stage", the recipe generation swapped out ingredients in the recipe and finished.

Try run with just Cozy Home and send me the latest.log without Every Compat, Moonlight and Wood mods. I hope latest.log can give me some clues on what's the problem in Cozy Home.

commented

https://mclo.gs/F6LKqZi

Ready, sorry for late response, i should delete my old config from mods too for you to see more clearly? i don't know about the topic but maybe the errors are about that, because i just ran cozy home.

commented

Cozy Home has some issues with tags and some recipes. You should let DEV know and see if DEV can fix the issues. Try load into the existing world (the one you already created) one more time. With that, you can use the latest.log from the "run". I would like to check the log.

commented

Sorry again for the delay, please give me 1 day, I've been sick and the medicine I'm taking makes me sleep a lot, I haven't forgotten what you asked me and I'm really grateful for your response and your help!

commented

Reminder: do not forget about this.

commented

Thank you for the reminder, i am still sick so i forget it, i will do it today

commented

Hold on. This issue can wait. I thought you would have recover by now. Usually, one who is sick would recover in a minimum of 5 days. Don't worry about this issue for now, you can rest more.

commented

Thank you for your understanding, i played a little bit and craft a furniture piece from the mod, i don't know if that is enough to show more info in the log, let me know if i need to do something else:

https://mclo.gs/t79iUpg

commented

You should let the DEV of Cozy Home know about the recipe issue.

try play without Cozy Home and see if the recipes are working properly. If it's working properly. then contacting the DEV is must-be-done

commented

I haven't heard from you for a while. Have you try test without Cozy Home??

commented

Hi, yes, i have tried, it works perfectly without it but i just wont have the mod anymore because cozy home dev put "won't solve" tag to the report from other people, i think he/she is not interested in the compatibility.

commented

The proof is in the latest.log. Clearly, DEV think it's not her/his mod's fault that causing the problem. ๐Ÿคฆ๐Ÿป thanks for the replying.

commented

Thanks to you for be patient with me, i know it's hard to believe but i recovered from the virus yesterday, so i think it's not more to say about this error right? I think you can close the topic, thank you again!

commented

No problem! It's not the first time, i've heard that there are some DEVs out there in the world who think it's not their project's fault (when it's clear is their project's fault and they won't fix it. Think it's fine as is)

smh. there is nothing we can do about that. I'll close this.