
[๐]: Armourer's Workshop causes non-vanilla fences/hedges using modded wood/leaf types to break.
Closed this issue ยท 12 comments
Code of Conduct
- Always check you are using the latest version of the mods and its dependencies
- Remove mod that enhances Minecraft: Optifine, Sodium, others. The issue still persists.
- If you are unsure which mod is the culprit.
Disable all of your mods and enable them 1-2 mods each time to isolate the culprit - Confirm that there is no existing issue with a similar description submitted in the list of issues.
Version - Loader (DO NOT FORGET TO SELECT THE CORRECT VERSION)
1.21.1 - FABRIC
EveryCompat Version
everycomp-1.21-2.10.7
Moonlight Lib Version
moonlight-1.21-2.18.16
Issue with mods
-Armourer's Workshop
Issue Detail
Armourer's Workshop, when alongside Everycomp + Any modded wall with modded wood/leaves type (i.e.: Macaw's F&W + BOP wood, Macaw's F&W + Chipped leaf types) causes them to break and not connect properly. Wall blocks will connect to regular blocks but not to each other.
OPTIONAL: Latest.log | Crash-report Attachment
No response
OPTIONAL: To Produce
- Have Everycomp, Chipped, Biomes o' Plenty, and Macaw's fences & walls.
- Load into a multiplayer server.
- Place down a Macaw fence type using a modded wood type (i.e.: picket fence with willow wood).
- Fence/wall/hedge won't connect properly.
Can you check these blocks not connecting to see if they have the tag, #minecraft:wall
for hedges and #minecraft:fences
for fences IIRC
EDIT: can you reproduce the issue in SIngleplayer (SP) World?
EDIT 2: please do ๐๐ป. I Cannot reproduce the issue on my side. If you got the same issue in SP world. then i'll need the latest.log so i can find out what's causing the EveryCompat to not include these blocks with the tags needed for connecting.
FYI, #minecraft:walls
and #minecraft:fences
are what make these blocks connecting
I see. I'll need the latest.log from Server (use https://mclo.gs/ )... Hopefully, the log can give me some clue to what happened. The only explanation i can think of is something prevent EC's tag generation from starting.
The server uses a fairly large modpack, but I've tested with solely the mods involved and it still breaks, so I'm fairly sure any of the other mods aren't causing relevant problems. (lmk if I sent the right log..)
Haha. you put the URL as NAME in [NAME](URL)
and the URL is actually leading me to to WoodGood's issue via github. XD i had to copy the NAME and paste it in the... yeah
EDIT:
I took a look at the log. There are no clues. Alas! You'll need to disable each mod at a time until you no longer have the issue. One of the mods must have caused the problem. If you ran out of mods to disable. Let me know.
Whoops! My bad haha
I technically already know the culprit mod (Armourer's Workshop) sorry if I wasn't clear enough in my first post; I had set up a server with only Woodgood, Armourer's Workshop, chipped, macaws fences, and BoP to test out the problem and it ONLY breaks if Armourer's Workshop is on there -- In fact, it breaks several types of tagged blocks as long as its using everycompact as a base (fences, Beautify's lattices, etc..)
Removing Armourer's Workshop fixes the issue but it's a major part of the modpack so I've been doing a lot of hairpulling till' i remembered there was a github :P
Anything else I should share?
Removing Armourer's Workshop fixes the issue but it's a major part of the modpack so I've been doing a lot of hairpulling till' i remembered there was a github
U ran this on SERVER side? by removing Armourer's Workshop, the problem is fixed? You should contact the DEV of that mod and discuss with the DEV about this problem.
I would like you to share the latest.log without the mod (Armourer's Workshop) installed. i am going to compare it with the other log you provided above.
I made a new blank world to get both latest logs with and without Armourer's workshop to avoid corruption issues on the world i was using, I hope it's sufficient as the bug still persists this way. I'm not sure how or why Armourer's Workshop causes ECs tags to just break?
(Startup Crash) With Armourer's Workshop, first attempt to load server: Log
With Armourer's Workshop: Log
Without Armourer's Workshop: Log
hmm. Can you try re-login the world a second time with Armourer's Workshop and see if the tags are on blocks' for EC?
There is no errors for EC's tags. I think they were generated just fine but not loaded first time into the world.
if you don't want to re-login, then try run a command /reload
which is Minecraft's one of commands. it should reload tags and recipes.
if the EC's tags doesn't show up on blocks, then let me know and contact the DEV to get some details. i'm not sure why EC's tags is not showing up on SERVER but it was fine in SP world.
if you don't want to re-login, then try run a command
/reload
which is Minecraft's one of commands. it should reload tags and recipes.
..Turns out /reload
fixed the entire problem! I don't know whether to laugh or cry.
Count it as fixed, but if you want/need anymore info lmk :)
I knew it. I've seen this issue before. A few codes was added to EC or SZ (StoneZone) to ensure that tags get loaded first time into the world on either CLIENT or SERVER. This way, no body have to quit the world and re-enter the world a second time to get the tags loaded. or use /reload
.
Apparently, The code don't work on SERVER. ๐ค
Do you have any idea why it doesn't work on SERVER?