
[❔]: Exporting Models/Textures after Genaration?
Closed this issue · 9 comments
Question
https://www.curseforge.com/minecraft/mc-mods/bluemap
Optional: Details
is there a way or could there something like that be added so you can export textures/models for a world, after they have been generated? So you could use them for example as a data/resource pack for Bluemap or other (Map) mods?
i can give you exactly where:
you know it's in config, so the file is everycomp-common.toml
and look for save_debug_resources, set it to true. that's it. when you are done, don't forget to set it to false
Hmm thanks, I set it to true on my server, but I don't see the resource pack being generated in the debug folder. Is it somewhere else by chance?
ah I may just have been to quick to judge, it just took some time for it to show up; I'm sorry for the confusion. thx for the quick help ^^
How do you actually use your textures/models in dynmap? sry, very specific question, I hope you can point me in the correct direction
Hello, I'm also trying to get everycomp's macaw diagonal fences to render on Bluemap. I've generated the debug resources, but it seems to only contain the loot table and recipe config files, not the models I could use for the map packs. Is there something in addition to save_debug_resources
I should set to get the models?