Every Compat (Wood Good)

Every Compat (Wood Good)

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[❔]: Exporting Models/Textures after Genaration?

Closed this issue · 9 comments

commented

Question

https://www.curseforge.com/minecraft/mc-mods/bluemap

Optional: Details

is there a way or could there something like that be added so you can export textures/models for a world, after they have been generated? So you could use them for example as a data/resource pack for Bluemap or other (Map) mods?

commented

Configs

commented

Ah thank you very much, didn't see the option ^^*

commented

i can give you exactly where:

you know it's in config, so the file is everycomp-common.toml and look for save_debug_resources, set it to true. that's it. when you are done, don't forget to set it to false

commented

Hmm thanks, I set it to true on my server, but I don't see the resource pack being generated in the debug folder. Is it somewhere else by chance?

commented

ah I may just have been to quick to judge, it just took some time for it to show up; I'm sorry for the confusion. thx for the quick help ^^

commented

How do you actually use your textures/models in dynmap? sry, very specific question, I hope you can point me in the correct direction

commented

I have no idea, it's not my mod

commented

Hello, I'm also trying to get everycomp's macaw diagonal fences to render on Bluemap. I've generated the debug resources, but it seems to only contain the loot table and recipe config files, not the models I could use for the map packs. Is there something in addition to save_debug_resources I should set to get the models?

commented

Reload texture packs after changing config