Make EvilCraft compatible with forge servers
immortaleeb opened this issue ยท 1 comments
At the moment a lot of functions and classes from the minecraft client packages are called all over the place. This should be fixed by either eliminating variables or functions with @SideOnly(Side.CLIENT) or making sure that the functions aren't executed in the first place (like checking if we are on the client side or by providing dedicated methods that are only called at client or at server side).