EvilCraft

EvilCraft

31M Downloads

Release with fix for bowl of promises (refs #1137)

Closed this issue · 3 comments

commented

Hi — I’m running EvilCraft on Minecraft 1.21.8 with NeoForge 21.8.39. I hit the bowl-of-promises crafting bug described in #1137. I received two files (RegistryEntries.java and GameTestsBloodInfuser.java) referencing a fix/commit (3975779 / "Fix bowl of promises not being crafted in tiers, Closes #1137"), but I don’t know how to build the mod myself.

Could you please publish a compiled release (a built evilcraft-.jar) that includes the commit fixing #1137, or provide a downloadable jar for the master-1.21-lts branch/commit 507cca1...? I’ve backed up my world and can test a provided jar.

Details:

My OS: macOS
Minecraft launcher: CurseForge
Minecraft version:1.21.8
NeoForge: 21.8.39

commented

It has already been released: https://www.curseforge.com/minecraft/mc-mods/evilcraft/files/7117958

CurseForge
An evil mod for Minecraft. 35.7M Downloads | Mods
commented

Hi — thanks for the quick release. I downloaded and installed the jar you published (evilcraft-1.21.8-neoforge-1.2.62-703.jar) into my CurseForge instance on macOS and I can confirm the bowl-of-promises crafting bug is fixed: the Blood Infuser now produces bowl_of_promises_tier0/1/2/3 correctly depending on the promises in the slots.

One thing I noticed in the Mods screen: there are two EvilCraft entries listed — the normal EvilCraft entry and another with “-compat” in the name. Is that expected? Should I keep both jars in the mods folder, or is the -compat jar only needed for certain setups and safe to remove? If you prefer, I can test by temporarily moving the -compat jar out of the mods folder and report whether everything still works.

If you want any logs or additional verification (e.g. exact mod list, launcher/loader versions, or crash logs) I can paste them here. Thanks again — the fix works on my end and you can close issue #1137 when convenient.

commented

The compat jar contains the code that makes the mod compatible with various other mods. See CyclopsMC/EvilCraft-Compat. While separate, it gets developed along with the main mod by us. So you don't need to worry it being there, you can leave it when testing bugs for this mod.