EvilCraft

EvilCraft

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More ideas.

Legegends opened this issue ยท 2 comments

commented

** Resarch**

Is something like the thaumcraft but not with aspects or something close to, I came up to it because your mod looks a way smaller than it shoud be (what? you ask) is like your mod is cool and have realy useful items and machines but is like

ohhh I want a item to disenchant the tools that I get from my mob farm (its me in here hu3), so lets find something, ohh a purifier hmm lets use it, ?? only a bit of dark gems lets build it, hmm but it need blood, lets find something to help with it, ohh a pedestal and some spiked floors, easy to make put it in the mob farm now I have unlimited blod and can disenchant all my useless tools

This is just boring and to easy to make so my idea is:

you need to resarch about the thing that you want, and this is like
if you put blood in a tank the mod accept that as a resarch and with this you can make the your mod tank( is cool right) is the same thing with the other tools so the rest is up to you. (this is like the buildcraft addon, but more hard because the book not gonna say something obvious its gonna say like that)
"I can store blood ?" so will be up to the player to know what to do, its (I said in the "SOME IDEAS" that I want this mod to be realy hard and powerful (because of balance things) and with a more powerful thing will be less and less obvous to the player, (lel they will need a wiki to this).

Good and bad spirit (to the player)

with your resarch you discorves that the resarch that you do is bad to your spirit(so with that the apologies with the "The great mother" will be needed to be maked to work more well (but if you don't want "the great mother" dimension so you can change it, but with a bad spirit can be realy bad to the living things arround you, that means if you have a realy bad spirit so you farm will suffer, something like
if you have a bad spirit close to a crop growing the crop will die (so you can make only a block for it caled dead crop to save time) but if you have a good spirit the crop can grow a bit more fast (don't need to be something realy realy big just a buff of 10% is good enough) the same with the animals, they will slowly die (is not like they take damage if you are close, but is like they become less produtive) in general if you have a bad spirit you will have a lot of problems, but a bad spirit is good because its more powerful (to the tool link and power strengthening, is in the coment of the Some ideas, check it out) but its up to the player if it want a good or a bad spirit, and the good spirit will have good things around you, like if you be close to a good mob (pasive, vilagers and anything in the list) they will have some bufs like regeneration or absorption, with that will be realy RPG styled but without geting of your mod.
and those buffs don't afect you, because its a aura not a power.

what this gonna do with your surroundings

is like the enviromental machine, but with a less impact in your world, but with more powerful tools the more powerful is thew efect in your surroundings, and this afect your spirit.

kkkkkk I love how my ideas are conected, if you refuse one or two they will all fall apart.

I will put more and more MUAHHAHAHAHAHAHAAHAHAHHAHAHA. (sorry is just because I love your mod)

commented

I'm glad you are motivated like this, but chances are pretty small that I'll every get around to implementing these ideas.
I still have a massive list of things I want to implement into this and other mods. That list will probably take multiple lifetimes to implement at the rate at which I can develop new features lately.

commented

man is all up to you I realy want to help, but I don't know how to code so I come with those ideas.