Minor: Boxes of Eternal Closure and Entangled Chalices save some (probably) unnecessary NBT data
belathus opened this issue ยท 1 comments
Issue type:
- ๐ Bug
Short description:
A freshly-crafted entangled chalice only has one tag: tankID. But, if you place one in the world then break it, it gains 8 other mostly unnecessary tags. Similar happens with a box of eternal closure.
Steps to reproduce the problem:
- Craft a pair of entangled chalices.
- Put them in an AE system: they stack
- Place one in the world then pick it back up.
- When you place it back in the AE system, they no longer stack.
Expected behaviour:
Items with similar data stack in an AE system, even if they don't normally stack. However, I can easily identify which chalices and boxes I've placed in the world because they don't stack.
I'd expect them to have the same or a similar tag between being placed and being picked up, unless something changed about them in the process (like releasing the spirit or absorbing a new spirit).
Versions:
- This mod: 0.10.59
- Minecraft: 1.12.2
- Forge: 14.23.3.2691
Log file:
N/A
Extra Info:
Here is the entangled chalice tag before and after it has been placed:
<evilcraft:entangled_chalice>.withTag(
{
tankID: "2"
}
)
<evilcraft:entangled_chalice>.withTag(
{
rotatable: 0 as byte,
rotation: 0,
x: 164,
y: 68,
entangledChalice: {
tankID: "2",
capacity: 4000
},
tankID: "2",
z: 1132,
id: "evilcraft:entangled_chalice",
items: []
}
)
Similarly, here is a box of eternal closure with a contained player (found as loot) as an example:
<evilcraft:box_of_eternal_closure>.withTag(
{
playerName: "Flaxbeard",
spiritTag: {
playerName: "Flaxbeard",
innerEntity: "",
remainingLife: 0,
isSwarm: 0 as byte,
swarmTier: 0,
buildupDuration: 0,
playerId: "d3aea467-2839-4d2b-8837-4fc68162d4b5",
frozenDuration: 0
},
playerId: "d3aea467-2839-4d2b-8837-4fc68162d4b5"
}
)
<evilcraft:box_of_eternal_closure>.withTag(
{
rotatable: 0 as byte,
playerName: "Flaxbeard",
lidAngle: 0.0 as float,
rotation: 0,
x: -517,
y: 93,
z: 1261,
id: "evilcraft:box_of_eternal_closure",
spiritTag: {
playerName: "Flaxbeard",
innerEntity: "",
remainingLife: 0,
isSwarm: 0 as byte,
swarmTier: 0,
buildupDuration: 0,
playerId: "d3aea467-2839-4d2b-8837-4fc68162d4b5",
frozenDuration: 0
},
targetSpiritId: -1,
playerId: "d3aea467-2839-4d2b-8837-4fc68162d4b5"
}
)
Edit: Similar is true of sanguinary pedestals, which does prevent them from stacking.
Thanks for the detailed issue!
Moving this to CyclopsMC/CyclopsCore#109, as this is part of a bigger issue.