EvilCraft

EvilCraft

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Evilcraft rendering crash

Sunconure11 opened this issue ยท 10 comments

commented

Duplicate of #748

commented

https://paste.dimdev.org/jucojinera.mccrash

It's related to Connected Textures Mod, a requirement of Chisel. @rubensworks

commented

@Sunconure11 It now looks like an issue with CTM then. Our models work fine without CTM loaded, so it looks like they are doing some funky things with them. Please report it at CTM's issue tracker.

commented

It's been a while since I wrote that code, but the zero-args constructor should only act as a factory for new baked models that are created when calling handleItemState.

@tterrag1098 Is CTM changing things so that this method is not being called anymore? Because this would likely break most of my dynamic models.

commented

handleItemState is your own method...I don't influence when it's called.

commented

handleItemState is your own method...I don't influence when it's called.

It's been a while since I wrote that code

I guess it's about time I delve into this the codebase again.

commented

Ok, the bug was indeed fully caused by something on my end.
I should have looked at this one in more detail from the start.