Evilcraft rendering crash
Sunconure11 opened this issue ยท 10 comments
Duplicate of #748
https://paste.dimdev.org/jucojinera.mccrash
It's related to Connected Textures Mod, a requirement of Chisel. @rubensworks
@Sunconure11 It now looks like an issue with CTM then. Our models work fine without CTM loaded, so it looks like they are doing some funky things with them. Please report it at CTM's issue tracker.
null
is not a valid return from getQuads. This should be an empty list:
It's been a while since I wrote that code, but the zero-args constructor should only act as a factory for new baked models that are created when calling handleItemState
.
@tterrag1098 Is CTM changing things so that this method is not being called anymore? Because this would likely break most of my dynamic models.
handleItemState is your own method...I don't influence when it's called.
It's been a while since I wrote that code
I guess it's about time I delve into this the codebase again.