EvilCraft

EvilCraft

19M Downloads

Config has no effect on any of the configurable features

notWaterGuy12 opened this issue ยท 4 comments

commented

Issue type:

  • ๐Ÿ› Bug

Short description:

All changes I have attempted to the "common" config have had no effect. This includes both option that use true/false and the ones that use numerical values.

Steps to reproduce the problem:

  1. Change a config
  2. Items will still generate in loot tables, structures still generate, etc.

Expected behaviour:

Self explanatory. If it helps, I've noticed that the mod only prints configs to "common". Maybe something in forge is not allowing certain things to work because it's all in the common config file? I honestly don't know how this could be happening.


Versions:

  • This mod: 1.1.12
  • Minecraft: 1.16.5
  • Forge: 36.2.23
commented

Thanks for reporting!

commented

Could you give a concrete example of a setting that does not work for you?

Are you running a client-side world or on a server?

commented

I'm using a client-side world. The main thing I noticed was the dark temple config not working. I attempted to set the dark gem veinsPerChunk to 0, which also wasn't working. The only other major part I noticed was that the loot table configs were also not working. I was using it in a modpack, but after making a fresh instance with just EvilCraft the issues still persisted.

commented

Most worldgen features seem to be not (easily) configurable in Forge anymore, so they have now been removed to avoid confusion.