Bayonet musket scaling issue + proposition
Quartofel opened this issue · 6 comments
As in the title, musket with bayonett is extremely small when shown as model (in my case when used with Back Slot mod, but that's also semi-issue in item frames etc.). I've noticed while snooping in the files and editing crafting recipes, that while musket and pistol are 16px textures while bayonet one is 32px which may be the cause of this minor inconvinience.
Now, to the proposition part - I'm hobbyist pixel "artist" and in the heat of the moment I re-did mod's sprites (in 16px, including the bayonet one). If you'd like them, I'd have no issue with you using them. Preview image below:
If you like them and you'd like to use them, let me know, I'll send you the .png's. Thanks for the mod!
PS Config option for reloading time would be awesome.
hi! i'll check why Back Slot mod displays bayonet incorrectly. it probably doesn't use scale value from the model. (i wanted bayonet to stick out from musket and using 32x32 textures with 2x scale was easiest way to achieve that)
i was thinking too about changing textures a little) i can put yours into a resource pack and add to the mod page if you wish.
P.S. i didn't make reloading time configurable because it would require modifying animations which is a real pain. but i will do it eventually)
I couldn't ask for more. You're a champ for even bothering with issue caused by different mod.
o7
@Quartofel 👋 I was just wondering are your textures also CC0 like the other textures, because I would personally like to use them on my own vanilla server's muskets!
Thanks!