Particles ignore particles setting
sfPlayer1 opened this issue ยท 5 comments
The particle spawn rate should take the game setting into account, reducing the particles to maybe 50% and 10% respectively. Their simulation is quite performance intense as well, there's certainly room for improvement.
Any, but the sieve ones are the most problematic with their gravity collision checks.
Automatic sieve particles exist disable option.
Barrel particles is Ex Nihilo control...
Well the point of the option is obviously to only reduce them, besides being the one exposed to the user. You can easily implement it as mentioned above by adding e.g.:
if (worldObj.rand.nextInt(9) < 9 - Minecraft.getMinecraft().gameSettings.particleSetting * 4) return;
at the start of TileEntitySieveAutomatic.spawnFX.