Configuration question for Heavy Sieve
NiklasAurora opened this issue ยท 1 comments
I'm trying to modify the drops from Compressed Gravel and Compressed Dust. I assumed that the count variable was the one determining how many of that item that dropped.
The following configuration:
{
"name":"excompressum:compressed_block",
"metadata":"*",
"type":"list",
"rewards":[
{
"name": "minecraft:dye",
"metadata": 15,
"count": 1,
"chance": 0.20,
"luck": 0.0,
"meshLevel": 1
}
]
}
However, changing "count" to ex. 7 changes it to this:
Shouldn't *1x
be the one changing to *7x
and if not, how do one change that value? I'm trying to mimic the original drops, just changing which items that drops (example below).
Also, what does luck do? I changed it with no visual difference (according to JEI).
Also, if possible, a command to dump all current hammer/sieve recipes as JSON would be extremely helpful in understanding how to write your own drop-table as I had no idea meshLevel was a value since it didn't exist in the example file.
The count parameter was working as expected (it controls the item count for a drop, not the amount of rolls). But for that purpose, I've added a new "rolls" parameter for rewards that makes what you're trying to do possible without having to duplicate the entry.
Luck is a leftover from earlier versions of Ex Nihilo and is currently not in use. I've removed it from the example file and instead added the newer meshLevel parameter to it.