1.16.5 Custom Output Recipe Problem
DeadTrapsDevelopment opened this issue ยท 1 comments
Hello
Its a short question xD
This Code is right or not ?
i think im blind xD
<recipetype:excompressum:heavy_sieve>.create("heavy-custom-recipes") .setInput(<item:exnihilosequentia:crushed_end_stone>) .setMinimumMesh(MeshType.DIAMOND) .setMeshes([MeshType.NETHERITE, MeshType.DIAMOND]) .addDrop(<item:draconicevolution:draconium_dust>, 0.5) .addDrop(<item:mysticalagriculture:inferium_essence>, 0.5) .addDrop(<item:allthemodium:allthemodium_dust>, 0.5) .addDrop(<item:cyclic:gem_amber>, 0,5);
No Idea whats wrong with it xD
the other Part of the Code:
<recipetype:excompressum:heavy_sieve>.create("heavy-draconicevo-dust-2")
.setInput(<item:excompressum:compressed_ender_gravel>)
.setMinimumMesh(MeshType.DIAMOND)
.setMeshes([MeshType.NETHERITE, MeshType.NETHERITE, MeshType.DIAMOND])
.addDrop(<item:draconicevolution:draconium_dust>, 0.5)
.addDrop(<item:draconicevolution:draconium_dust>, 0.5)
.addDrop(<item:draconicevolution:draconium_dust>, 0.5)
.addDrop(<item:draconicevolution:draconium_dust>, 0.5)
.addDrop(<item:draconicevolution:draconium_dust>, 0.5)
.addDrop(<item:draconicevolution:draconium_dust>, 0.5)
.addDrop(<item:draconicevolution:draconium_dust>, 0.5)
.addDrop(<item:draconicevolution:draconium_dust>, 0.5)
.addDrop(<item:draconicevolution:draconium_dust>, 0.5)
.addDrop(<item:mysticalagriculture:inferium_essence>, 0.5)
.addDrop(<item:mysticalagriculture:inferium_essence>, 0.5)
.addDrop(<item:mysticalagriculture:inferium_essence>, 0.5)
.addDrop(<item:mysticalagriculture:inferium_essence>, 0.5)
.addDrop(<item:mysticalagriculture:inferium_essence>, 0.5)
.addDrop(<item:mysticalagriculture:inferium_essence>, 0.5)
.addDrop(<item:mysticalagriculture:inferium_essence>, 0.5)
.addDrop(<item:mysticalagriculture:inferium_essence>, 0.5)
.addDrop(<item:mysticalagriculture:inferium_essence>, 0.5)
.addDrop(<item:allthemodium:allthemodium_dust>, 0.5)
.addDrop(<item:allthemodium:allthemodium_dust>, 0.5)
.addDrop(<item:allthemodium:allthemodium_dust>, 0.5)
.addDrop(<item:allthemodium:allthemodium_dust>, 0.5)
.addDrop(<item:allthemodium:allthemodium_dust>, 0.5)
.addDrop(<item:allthemodium:allthemodium_dust>, 0.5)
.addDrop(<item:allthemodium:allthemodium_dust>, 0.5)
.addDrop(<item:allthemodium:allthemodium_dust>, 0.5)
.addDrop(<item:allthemodium:allthemodium_dust>, 0.5)
.addDrop(<item:cyclic:gem_amber>, 0.5)
.addDrop(<item:cyclic:gem_amber>, 0.5)
.addDrop(<item:cyclic:gem_amber>, 0.5)
.addDrop(<item:cyclic:gem_amber>, 0.5)
.addDrop(<item:cyclic:gem_amber>, 0.5)
.addDrop(<item:cyclic:gem_amber>, 0.5)
.addDrop(<item:cyclic:gem_amber>, 0.5)
.addDrop(<item:cyclic:gem_amber>, 0.5)
.addDrop(<item:cyclic:gem_amber>, 0.5);
All item ids are correct and the second part of the code is working without Problems xD