Witch Water Interactions
lynaevm opened this issue ยท 3 comments
I'm loving the new witch water interactions (cobblegen style) but would love to suggest a few tweaks.
You offer the option to define the maximum temperature that qualifies as "cold" but I would also suggest adding a minimum temperature that qualifies as "hot" since right now anything that is defined as even slightly warmer than water essentially functions as lava.
For packs that contain a lot of fluids, it would also be nice to be able to whitelist or blacklist fluids from these interactions.
I would actually love to be able to define any 2 liquids and what block they make in reaction.
I think arbitrary fluid interactions is outside the scope of this mod (there are mods which do this), but expanding the witchwater system to be a full fledged system should be feasible. Where you imagining defining something like:
{
"fluid:otherfluid": {
"modid:name:meta": 1,
"modid:name1:meta": 1,
"modid:name2:meta": 2
}
}
And having the third one appear 50% of the time, and the other two only 25% each?