[Suggestion] Configurable mob transform (by witchwater) registry
KiBergMK opened this issue · 5 comments
I just want to add transform red mushroom cow to brown (from "Brown Mooshrooms" mod), and back.
OR
Make transform cow to brown/red cow with chance 50/50
I got game freezes when Mob1 -> Mob2 -> Mob1 because each mob was firing the change code in the same tick they were created in so it was infinitely looping within a single tick. It could be handled by preventing the registration of recipes which result in something that is a valid input.
The bigger design issue is not losing the current villager profession changes.
Maybe add a cooldown or a tag that if a mob has been transformed can no
longer be transformed anymore
Il Sab 18 Mag 2019, 16:36 SirLyle <[email protected]> ha scritto:
… I got game freezes when Mob1 -> Mob2 -> Mob1 because each mob was firing
the change code in the same tick they were created in so it was infinitely
looping within a single tick. It could be handled by preventing the
registration of recipes which result in something that is a valid input.
The bigger design issue is not losing the current villager profession
changes.
—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub
<#224?email_source=notifications&email_token=ABW2FUDCCNM44XVUNREMPCTPWAIAHA5CNFSM4HNXZAH2YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGODVWPY2I#issuecomment-493681769>,
or mute the thread
<https://github.com/notifications/unsubscribe-auth/ABW2FUF4FLY4JIERUXSLQLLPWAIAHANCNFSM4HNXZAHQ>
.