Possible bug: Crucible Interaction with transfer nodes.
FnordMan opened this issue · 5 comments
These two screenshots will hopefully show what's going on. Looks like the crucibles take in rather too much cobble when being fed in some automated way.
Thermal Dynamics itemducts and Mekanism logistical transporters both do the same thing to a lesser degree.
Running 0.1.3 here, just updated earlier this morning.
Strange... Works with hoppers... Will look into it
…On Sa., 2. Sep. 2017, 23:34 FnordMan ***@***.***> wrote:
These two screenshots will hopefully show what's going on. Looks like the
crucibles take in rather too much cobble when being fed in some automated
way.
[image: 2017-09-02_16 30 58]
<https://user-images.githubusercontent.com/7041560/29998912-517adc6e-8ffc-11e7-801a-8ac3fc29dab2.png>
[image: 2017-09-02_16 31 06]
<https://user-images.githubusercontent.com/7041560/29998911-515d4f5a-8ffc-11e7-933d-424c0bbd9fc8.png>
Thermal Dynamics itemducts and Mekanism logistical transporters both do
the same thing to a lesser degree.
Running 0.1.3 here, just updated earlier this morning.
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also this happens only when transfer pipe is using here, because on crucibles all kinds( wooden crucible, wooden barrel, stone barrel) actually it place all 64 blocks, not at once but rapidly, so 16000 mB is the highest number that can go
Thanks for not being open source xu2... I am not setting a max stack size
of items, but rather I am calculating them dynamicly depending on the
fluid to stone ratio, calculating one based on that might resolve the
problem...
However the main bug is not on my side here for them disrespecting that it
shouldn't force import something.
…On Di., 5. Sep. 2017, 02:00 iTaeyeonKim ***@***.***> wrote:
also this happens only when transfer pipe is using here, because on
crucibles all kinds( wooden crucible, wooden barrel, stone barrel) actually
it place all 64 blocks, not at once but rapidly, so 16000 mB is the highest
number that can go
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