
Excavated Variants doesn't seem to load
PinkLasagna03 opened this issue ยท 13 comments
What went wrong?
I've installed the mod along with the rest of a custom modpack, except it doesn't seem to be loaded into the game.
Platform
Forge
Version
1.20.1
Logs and Screenshots
It doesn't seem to work either with all the other mods deleted
latest.log
Hmm. Could you try downgrading dynamic asset generator to 4.1.0 and seeing if that works?
If that doesn't change anything, then this appears like it might be some sort of strange behavior caused by an unexpected interaction with Xaero's World Map. I should be able to fix it on my end now that I know about it, at least as long as that mod isn't doing anything strange. However, if you could check how 4.1.0 works that would be great
If that doesn't change anything, then this appears like it might be some sort of strange behavior caused by an unexpected interaction with Xaero's World Map. I should be able to fix it on my end now that I know about it, at least as long as that mod isn't doing anything strange. However, if you could check how 4.1.0 works that would be great
I tried, didn't work in my modpack. Tried it just with those two too in a seperate profile; didn't work either.
Just which two? Excavated Variants and DynAssetGen? If you have a log with this error and just those two mods, please provide it here
Just which two? Excavated Variants and DynAssetGen? If you have a log with this error and just those two mods, please provide it here
Yess, those two.
latest.log
That does not seem to be an error log? Does it crash? What exactly goes wrong?
The game doesn't crash and there doesn't seem any error logs. The problem is with the mod installed I don't see any of the excavated variants in the creative menu, nor doesn't they seem to spawn in the world.
That would be an entirely separate issue to this one then. Can you provide the debug.log?
Locally, they are not showing up in the creative tab (which I will fix shortly) but are showing up just fine in the world; you just have to search a bit, because they only pop up where a stone vein and ore vein intersect
Alright, the issue popping up with Xaero's World Map should be fixed in DynAssetGen 4.1.3
Locally, they are not showing up in the creative tab (which I will fix shortly) but are showing up just fine in the world; you just have to search a bit, because they only pop up where a stone vein and ore vein intersect
Omg really? I was soo confused cause in the past versions they were showing up. Thanks anyways. I'll let you know if the issue still appears