Excavated Variants

Excavated Variants

3M Downloads

[BUG] Game crashing when starting

Lordshaithis opened this issue ยท 13 comments

commented

What went wrong?

The game starts to load and then once its finished loading all mods the game crashes instantly. Versions stated on curseforge page of mods etc.

Platform

Forge

Version

3.0.8

Logs and Screenshots

latest.log

commented

Should be in the logs folder though I believe CurseForge disables its creation by default - there should be a setting somewhere to turn it back on. Is there a pack you're adding Excavated Variants to to cause the crash? I can try to reproduce it locally with that.

commented

I know its excavated variants because its only when that mod is installed in the pack it does it, when i remove it from the pack its fine. Where in the minecraft folder do i find the debug.log?

commented

Is a crash report file generated? Even that would be useful. I'm just trying to figure out what's going on here as the latest.log file has very little information

commented

Hmm. This log does not seem to include a crash. Could you provide a bit more information? How do you know that Excavated Variants is responsible?

commented

Additionally, could you include a debug.log file, as that will have more information?

commented

Im adding it to my own custom pack i made last night, i can send you the export of the pack if youd like? it will be missing excavated variants and dynamic asset gen.

Ive attached the pack here.
The Beehive Modpack-1.0.zip

commented

Thank you. I'll see what I can find out

commented

Thankyou very much, its really frustrating not being able to get it to work because i love how this mod works and looks ingame.
Makes it more immersive for sure!

commented

Okay, this isn't a crash but a very, very slow load. If you let it sit long enough it'll probably finish loading, though it may just decide that it's "not responding" and kill it. I've narrowed down what's going on to some logic in the Twilight Forest that... doesn't work well with some logic in DynAssetGen, to say the least. I'll look on mitigating it from my end, and try to contribute a fix to them as well if there's anything that can be done on that end to mitigate it.

commented

Okay thats a good start to know that, ill look forward to a possible fix.

commented

Alright, after some poking there's no easy way to fix this on my end - the proper solution is for Twilight Forest to change how they're doing stuff, and not re-open every single resource pack some 20 times. I've opened an issue with them - closing this for now with that in mind though if a way to fix it on my end is suggested I'll re-open it

commented

Looks like Twilight Forest has a fix already, so that'll hopefully be out soon

commented

Oh thats awesome