
[BUG] MI textures not able to be found during block model generation
StockiesLad opened this issue ยท 16 comments
What went wrong?
Some textures don't load. e.g. A ore wont have its texture so something like "Marble (ore_name)" will just have the marble texture
Platform
Fabric
Version
0.6.0
Logs and Screenshots
This is on Modern Industrialization's end. They put textures in textures/blocks
instead of textures/block
; the second one is the correct location.
This is on Modern Industrialization's end. They put textures in
textures/blocks
instead oftextures/block
; the second one is the correct location.
So could I make it myself and copy textures or is that stupid?
I also saw this "backup" thing, it looked like a fail-safe. Is there a way to use that feature and manually add backups?
Also, could you stick logs in a gist in the future so they're readable on mobile?
Do you have any custom configs? If so, what do they look like?
{
"mod_id": "modern_industrialization",
"provided_stones": [],
"provided_ores": [
{
"id": "antimony_ore",
"stone": [
"stone",
"deepslate"
],
"block_id": [
"modern_industrialization:antimony_ore",
"modern_industrialization:deepslate_antimony_ore"
],
"en_name": "Antimony Ore",
"types": [
"stone"
]
}
]
}
Other custom configs are working (besides enriched stones with weird names but that's trivial)
I'm not really sure what you mean. Honestly, it would work fine if there is either a blockstate file, model file, or texture file in an expected location. MI has none of the above.
You could, or just provide a block model or blockstate file, which would take up less space. Either way would work.
The same way you'd provide any other resource? With a resource pack or mod, most likely