Excavated Variants

Excavated Variants

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[BUG] MI textures not able to be found during block model generation

StockiesLad opened this issue ยท 16 comments

commented

What went wrong?

Some textures don't load. e.g. A ore wont have its texture so something like "Marble (ore_name)" will just have the marble texture

Platform

Fabric

Version

0.6.0

Logs and Screenshots

latest.log

commented

This is on Modern Industrialization's end. They put textures in textures/blocks instead of textures/block; the second one is the correct location.

commented

This is on Modern Industrialization's end. They put textures in textures/blocks instead of textures/block; the second one is the correct location.

So could I make it myself and copy textures or is that stupid?

commented

I also saw this "backup" thing, it looked like a fail-safe. Is there a way to use that feature and manually add backups?

commented

Do you have any custom configs? If so, what do they look like?

commented

Also, could you stick logs in a gist in the future so they're readable on mobile?

commented

sure!

commented

Do you have any custom configs? If so, what do they look like?

{
"mod_id": "modern_industrialization",
"provided_stones": [],
"provided_ores": [
{
"id": "antimony_ore",
"stone": [
"stone",
"deepslate"
],
"block_id": [
"modern_industrialization:antimony_ore",
"modern_industrialization:deepslate_antimony_ore"
],
"en_name": "Antimony Ore",
"types": [
"stone"
]
}
]
}

commented

Other custom configs are working (besides enriched stones with weird names but that's trivial)

commented

I'm not really sure what you mean. Honestly, it would work fine if there is either a blockstate file, model file, or texture file in an expected location. MI has none of the above.

commented

basically making a seperate textures/block with all the textures in it

commented

with all the required textures

commented

You could, or just provide a block model or blockstate file, which would take up less space. Either way would work.

commented

How would I provide a block model directly

commented

The same way you'd provide any other resource? With a resource pack or mod, most likely

commented

oh ok. Thank you for your help!