
Graphical (?) Issue when using Auto Hammers
xdelphii opened this issue ยท 3 comments
Describe the bug
Auto hammers/heavy auto hammers causing graphical errors (?) when actively hammering stone. The error includes a large diamond/square around the sun and makes other items flicker between visible/invisible or remain entirely invisible.
It remains functional, but the visual impact is persistent and incompatible with playing (as you can't see things around you, but for their thin black outline)
To Reproduce
Place auto hammer/heavy auto hammer (no issue)
Power auto hammer/heavy auto hammer (no issue)
Provide or connect to source of cobblestone, machine begins working and graphical errors commence.
Expected behavior
No disappearing items around it.
Screenshots
SCREENSHOT 1: Auto sieve setup, powered and working (no issues)
SCREENSHOT 2: Auto hammer placed down, unpowered (no issues)
SCREENSHOT 3: Auto hammer placed down, powered with solar panel/tested with other power inputs (no issue)
SCREENSHOT 4: Auto hammer provided with cobblestone, now workings, graphical errors commence: sky altered, surrounding items no longer visible (not removed, just invisible)
SCREENSHOT 5: Auto hammer deleted, items return to visible and sky is normal again.
Version
Minecraft Version: 1.16.5
Forge Version: 36.1.63
Ex Nihilo: Sequentia Version: 2021-06-28-18-23-20
Additional context
Sorry if this is unrelated to Ex Nihilo, however as the issue seems to arise solely through use of the auto hammer, it felt pertinent to report here first.
Log report, lots of repeats of:
[14:12:45] [Render thread/WARN]: Unable to resolve texture due to reference chain texture->texture in exnihilosequentia:block/mesh_base
Gist link for log:
https://gist.github.com/xdelphii/0ce94fc653f26f1ca21afe52e92cedb7
Ex Nihilo: Sequentia does not add the auto hammer. That would be Ex Compressum.
Drat, sorry for wasting your time reporting on the wrong mod @NovaMachina!